How to Play

Warhammer: Invasion

2-2 players 45-45 min 7.2 Board Game Geek Rating

Two players command Warhammer factions in strategic card warfare. Each player protects a three-zone capital while deploying cards across Kingdom, Quest, and Battlefield zones. Cards in different zones provide resources, card draws, or combat abilities. Players must balance economy building with attacking opponents' capitals. Victory comes from burning two sections of the enemy's capital through tactical resource management and combat.

Published 2009

Warhammer: Invasion

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose your race
Select one of six races: Empire, Dwarf, or High Elf (Order), or Chaos, Orc, or Dark Elf (Destruction)
2
Build your deck
Construct a deck using cards from your chosen race and neutral cards; Order and Destruction cards cannot be mixed in the same deck
3
Set up your capital board
Place your capital board with three zones: kingdom (base power 3), quest zone (base power 1), and battlefield
4
Shuffle your deck
Shuffle your constructed deck and place it face down
5
Draw starting hand
Each player draws their starting hand of cards
6
Determine first player
The starting player must skip his entire quest phase and battlefield phase on the very first turn of the game (first player penalty)

On Your Turn

What you can do during your turn.

1
Beginning of Turn (Phase 0)
Resolve all "beginning of turn" effects, then both players may take actions
2
Kingdom Phase (Phase 1)
Return all unused resources to the pool, then collect 1 resource for each power in your kingdom zone
3
Quest Phase (Phase 2)
Draw one card for each power in your quest zone
4
Capital Phase (Phase 3)
Play unit, support, and quest cards from your hand to any of your three zones
5
Battlefield Phase (Phase 4)
Attack one of your opponent's zones or their legend
6
End of Turn (Phase 5)
The turn ends and the other player becomes the active player
7
Playing Tactics
Tactic cards are played from hand during any action window, resolve their effect, then go to the discard pile
8
Responding to Actions
Actions can be played in response to other actions, resolving in "last in, first out" order
9
Corruption
Corrupted cards (turned 90 degrees) cannot be declared as attackers or defenders

Winning

How to claim victory.

1
Burn opponent's capital sections
When a section has damage tokens equal to or exceeding its hit points (8 base plus 1 per development), replace all damage with a burn token
2
Burn two sections
The first player to burn two of the three sections of their opponent's capital wins the game immediately
3
Deck elimination
If a player has no cards remaining in their deck, they are immediately eliminated from the game

watch & Learn

Let the pros teach you with these top videos.

Jugamos Warhammer Invasión. Parte 1/5

Jugamos Warhammer Invasión. Parte 1/5

Session

Jugamos Warhammer Invasión. Parte 2/5

Jugamos Warhammer Invasión. Parte 2/5

Session

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS