How to Play

Unmatched: Battle of Legends, Volume One

2-4 players 20-40 min 7.7 Board Game Geek Rating

Unmatched is an asymmetric miniature fighting game where 2-4 players control legendary heroes, each with unique card decks reflecting their abilities. Players use tactical movement and card-driven combat without dice rolling. Victory comes from reducing opponents' health through strategic card play and positioning, with each hero offering distinct gameplay styles and matchup possibilities.

Published 2019

Unmatched: Battle of Legends, Volume One

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Black Widow setup
Take THE MOSCOW PROTOCOL card in hand, then shuffle your deck and draw 5 other cards
2
Mission cards restriction
Mission cards can only be played if you meet their conditions
3
Earning new missions
When you complete a mission, draw cards from the top of your deck until you reveal a mission card, take it in hand, then reshuffle the other drawn cards into your deck
4
No missions remaining
If there are no more mission cards in your deck, you cannot acquire new ones
5
Beowulf starting token
Begin the game with 1 Rage token
6
Black Panther card placement
When you recover a card from your opponent, place it face up on your VIBRANIUM SUIT card
7
Invisible Man fog setup
Place the Fog tokens as sidekicks
8
Elektra disk setup
Use the disk with the RESURRECTED side when she returns
9
Moon Knight identity
Begin the game with the Moon Knight identity
10
Sun Wukong clone restriction
Do not place any clone on the board during setup
11
Muldoon trap placement
At the start of your turn, you may place 1 trap on any unoccupied space in the same zone as Muldoon
12
Portes (Beowulf) initial state
At the start of combat, the doors are open
13
Raptors as heroes
Each Raptor is a hero; when an effect concerns a player's hero, it applies to all Raptors

On Your Turn

What you can do during your turn.

1
Beowulf rage gain
Each time Beowulf takes damage, he gains 1 Rage regardless of the amount of damage
2
Black Panther boost mechanic
During a boost, use a card from your hand or your VIBRANIUM SUIT (place that card in your opponent's discard), then draw a card immediately after applying the boost value but before resolving the rest of the action
3
Daredevil blind boost
During a Blind Boost, reveal the top card of your deck, add its boost value, then discard it; if your deck is empty, the Blind Boost value is zero; this is not a draw action
4
Elektra defeat recovery
The first time Elektra is defeated, remove her and all her sidekicks from the board; at the start of your next turn, place Elektra and all her sidekicks in different zones, use the RESURRECTED side of the disk, and shuffle your discard into your deck; effects with the resurrection icon must then be resolved
5
Ghost Rider hellfire maneuver
During a Maneuver action, you may spend 1 Hellfire to increase your movement value to 4 and deal 1 damage to all enemy fighters you pass through (regardless of how many times you pass through them)
6
Invisible Man movement
The Invisible Man can move from Fog to Fog unless an enemy fighter is on the same space as the token
7
Invisible Man defense bonus
A defense card played while on a space with Fog gains +1
8
Invisible Man fog manipulation
You may move 1 Fog token to 1 occupied space
9
Luke Cage damage reduction
Only combat damage is reduced; in defense, you win a combat if you take no damage, even without playing a card
10
Moon Knight identity change
At the end of each turn, switch to the next identity; you may play any card under any identity
11
Winter Soldier immunity
Brainwashed effects cannot be ignored when you play the card A BOY NAMED BUCKY
12
Venomega damage transfer
Each time Venomega takes damage, you may transfer all or part of that damage to sidekicks in his zone; you cannot transfer more than the sidekicks' current health
13
Sun Wukong clone placement
At the start of each turn, Sun Wukong may take 1 damage to place a clone on an adjacent empty space; if all clones are already on the board, move one to an adjacent space of Sun Wukong's choice
14
Muldoon trap trigger
When an enemy fighter enters a space with a trap, that fighter must immediately stop and take 1 damage; Muldoon and her allies move over traps without triggering them
15
Little Red Riding Hood object requirement
When you play a card with an effect tied to an object, that effect only resolves if the corresponding object is visible on the top card of the discard pile
16
Door operation (Beowulf)
A fighter may open (1 movement point) or close (free) 1 door during a Maneuver action but not during other movement effects
17
Door restriction
You cannot close a door if a large figure occupies both spaces on either side of it
18
Closed door effects
A closed door blocks movement and attacks (cancels adjacency and divides zones if a closed door is on the shortest path between them)
19
Secret passages movement
A fighter can move from one secret passage space to another secret passage space (1 movement point); these spaces are not adjacent for melee attacks or other effects; large figures cannot use secret passages
20
One-way arrows (Raptors)
Fighters can only move between 2 spaces connected by a one-way arrow in one direction; they are still considered adjacent; large figures ignore arrows
21
Objects as stratagems (Marvel)
You may use an object as a STRATAGEM if one of your fighters is on a space with the token; this counts as an action but not as a Stratagem
22
Objects in combat (Marvel)
You may use an object in COMBAT if one of your fighters plays a Combat card while on a space with the token; if attacking, decide whether to use it before the defender decides to play a card
23
Object combat effect
Your card gains the effect "DURING COMBAT: add the token's value to the card's value"; this effect can be canceled
24
Multiple during combat effects
If your card already has a DURING COMBAT effect, you choose the order
25
Bonus attack trigger (Vol 2)
The bonus attack is triggered by the AFTER COMBAT effect; a Feint card cancels it
26
Bonus attack execution
It is a new attack from the same attacker on the same defender, even if the defender is no longer in range; the defender may play a new defense card
27
Elevated position bonus (Vol 2)
If the attacker is on a space from which an arrow points down, the attack value is increased by 1; this has no effect in other situations and cannot be canceled by a Feint card

Winning

How to claim victory.

1
Standard victory condition
Defeat your opponent's hero to win the game
2
Luke Cage defensive victory
In defense, you win a combat if you take no damage, even without playing a card

watch & Learn

Let the pros teach you with these top videos.

Aprende cómo se juega Unmatched (inesjuegosymas)

Aprende cómo se juega Unmatched (inesjuegosymas)

Instructional

Kości PLAY - Unmatched Battle of Legends volume one (zasady + rozgrywka)

Kości PLAY - Unmatched Battle of Legends volume one (zasady + rozgrywka)

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS