How to Play

Unmatched: Cobble & Fog

2-4 players 20-40 min 7.9 Board Game Geek Rating

Unmatched: Cobble & Fog is an asymmetrical fighting game where players control unique heroes with custom decks reflecting their abilities. Four distinctive characters—Invisible Man, Sherlock & Watson, Dracula & sisters, and Jekyll & Hyde—battle using tactical movement and deterministic combat. Victory comes through strategic deck management and exploiting each hero's specialized powers against opponents.

Published 2020

Unmatched: Cobble & Fog

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose battlefield
Select one of the double-sided game boards and place it on the table
2
Select heroes
Each player chooses a hero and takes their corresponding 30 action cards, character card, hero miniature, sidekick tokens, health dials, and any other components
3
Set starting health
Each player sets their hero's starting health and their sidekick's starting health on the matching health dials as shown on character cards
4
Prepare deck
Each player shuffles their action cards to form a single face-down deck, then draws 5 cards as their starting hand
5
Place younger player's hero
The younger player places their hero miniature on the 1 space on the battlefield
6
Place older player's hero
The older player places their hero miniature on the 2 space, following the same sidekick placement rules
7
Determine first player
The younger player takes the first turn
8
Assemble health dials
Before first play, punch out the two circles for each character and connect them with a rivet
9
Place fog tokens (Invisible Man only)
Place all 3 fog tokens on separate spaces in the Invisible Man's zone as if they were sidekicks

On Your Turn

What you can do during your turn.

1
Take two actions
You must take exactly 2 actions per turn; you cannot skip an action and may choose the same action twice
2
Choose from three action types
The possible actions are Maneuver, Scheme, or Attack
3
Draw a card (mandatory)
Draw the top card of your deck and add it to your hand
4
Move your fighters (optional)
Move each of your fighters, one at a time, a number of spaces equal to or less than your move value shown on your character card
5
Boost movement (optional)
Discard 1 card from your hand and add that card's BOOST value to your movement value, ignoring any effect on the discarded card
6
Play a scheme card
Choose a scheme card (lightning bolt icon) from your hand and play it face up onto the table
7
Declare active fighter
You must declare which of your fighters is playing the scheme; the card indicates which fighters are allowed to use it
8
Resolve the effect
Carry out the card's effect, then place the card into your discard pile
9
Restriction on defeated fighters
You may not play a scheme card if the listed fighters are defeated
10
Declare active fighter
Declare which of your fighters is performing the attack
11
Restriction on attacking
You may not take the attack action if you have no attack card in hand or if none of your fighters have valid targets
12
Declare target
Any fighter may target a fighter in an adjacent space regardless of zone
13
Choose and reveal cards
The attacker must play an attack card face down; the defender may optionally play a defense card face down; both are then revealed simultaneously
14
Use versatile cards
Cards with the double-arrow icon can be used as either attack or defense cards
15
Resolve immediately effects
After revealing, resolve any effects labeled "immediately"
16
Resolve during combat effects
Resolve any effects labeled "during combat"
17
Calculate damage
The attacker deals damage equal to their attack value minus the defender's defense value (if any); reduce the defender's health accordingly
18
Resolve after combat effects
Resolve any "after combat" effects; defender's effects resolve first if simultaneous
19
Determine combat winner
The attacker won if they dealt at least one damage from the attack itself; the defender won if they took no damage from the attack itself
20
Discard played cards
Place all played cards into their respective discard piles
21
Hand limit
At the end of your turn, if you have more than 7 cards, discard down to 7 cards
22
Drawing when exhausted
When your deck is empty, your fighters are exhausted; if you must draw a card, each of your fighters immediately takes 2 damage instead
23
Maintain discard pile
Keep your discard pile face up; both players may look through any discard pile at any time
24
Fog token defense bonus (Invisible Man)
When Invisible Man plays a defense card while on a space with a fog token, add 1 to that card's value
25
Fog token movement (Invisible Man)
Invisible Man can move from one fog token space to another as if adjacent
26
Moving fog tokens
Count spaces like fighter movement but may move through any fighter or token and place on occupied spaces; only one fog token per space
27
Secret passages (Baskerville Manor)
Fighters can move between spaces with the secret passage symbol as if adjacent, costing 1 movement; these spaces are not adjacent for attacks or other effects

Winning

How to claim victory.

1
Defeat opponent's hero
Win by reducing your opponent's hero to zero health; the game ends immediately when this occurs
2
Defeated sidekicks
When a sidekick is reduced to zero health, immediately remove that sidekick token from the battlefield; this does not end the game
3
Losing condition
If your hero is defeated, you immediately lose the game
4
Team game victory
In team play, both opposing heroes must be defeated for a team to win
5
Eliminated team players
When a player's hero is defeated in team play, remove the miniature but that player continues taking turns if they have sidekicks remaining; if all fighters are defeated, the player is eliminated and takes no more turns

watch & Learn

Let the pros teach you with these top videos.

Hoe speel je... Unmatched: Cobble & Fog

Hoe speel je... Unmatched: Cobble & Fog

Instructional

How to setup and play Unmatched: Cobble & Fog

How to setup and play Unmatched: Cobble & Fog

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS