1
Understand the game flow
Game plays over 12 rounds (1 year) with every 3 rounds forming a Quarter
2
Follow Quarter pattern
Each Quarter consists of: Working Round, Working Round, Exhibition Round
3
Pay Upkeep every round
At end of every round (Working or Exhibition), pay Upkeep costs
4
Reseed the board
At beginning of each Working round (except round 1), refill Contracts, Buildings, Employees, and Designs displays
5
Replace location 9 tokens
Check and replace any missing tokens from last round
6
Pass first player marker
Give marker to player on left (skip for round 1)
7
Place Action pawns
Starting with 1st player clockwise, each player places 1 pawn onto an open, left-most or top-most action space until all players have placed all 3 pawns
8
Multiple pawns allowed
You can place more than 1 pawn at a location
9
Don't resolve immediately
Wait until Action Phase to resolve placements
10
Resolve in order
Starting at Location 1, resolve each pawn left to right, top to bottom
11
Announce all locations
Even empty locations, as some cards may trigger
12
Card activation timing
Cards that trigger without pawns activate first (in turn order), then pawns resolve
13
Forfeit allowed
Players may choose not to take an action
15
Bank (Location 1)
Take up to $10 credit per Design card you could potentially include in your Collection; take Credit card and adjust Upkeep
16
Contracts (Location 2)
Choose one contract from display (not deck) and place left of player board; activates immediately for limited time
17
Buildings (Location 3)
Choose one building from display, pay its cost, adjust upkeep, place right of player board; allows housing 1 extra employee
18
Employees (Location 4)
Choose one employee from display, adjust upkeep, place over starting employee slot or house with a building
19
New Designs (Location 5)
Take 1 Design card from display row or top of deck; place above player board
20
Local Materials (Location 6)
Buy unlimited quantity of 1 color material at listed cost; gain 1 Q token total
21
Warehouse Materials (Location 7)
Buy only 1 of each color but multiple colors allowed; gain 2 Q tokens total
22
Import Materials (Location 8)
Buy unlimited quantity of 1 color material; gain 3 Q tokens total
23
Last Minute Preparations (Location 9)
Take 1 item (QQ, PR, T, or $5); items not replaced until next round
24
Train or Upgrade
In turn order, each player may train one Employee and/or upgrade one Building
25
Pay and flip
Pay cost shown at bottom of card and flip it over; adjust Upkeep track
26
One upgrade limit
Cards can only be upgraded once during the game
27
Pay simultaneously
All players pay Upkeep costs to bank as shown on their track
28
Take loans if needed
If unable to pay, take $20 Loan card with money and adjust Upkeep immediately
29
Clear the board
Discard all cards from display to discard piles
30
Advance Calendar
Move marker to next round
31
Skip board refill
Don't refill cards or pass first player marker
32
Skip first exhibition
Only perform this starting from round 6
33
Exchange Prestige tokens
Convert all Prestige tokens to VP on board track (worth 1/2/3 points each for 2/3/4 players)
34
Present Collection
In turn order, declare your Collection (group of same-Style Design cards with required materials)
35
Gain card bonuses
Collect bonuses shown above sale price on Collection cards
36
Earn Trend tokens
Gain 1 T token for each Collection card matching your Clothing Type tile
37
Evaluate Fashion tiles
Check current Exhibition's Fashion show tiles for Prestige awards
38
Compare categories
Q (quality tokens), T (trend tokens), PR (public relation tiles), X2 (most Collection cards)
39
Require minimum participation
Must have at least 1 item in a category to earn Prestige
40
Award Prestige by player count:
41
Handle ties
2 players tied push down 1 place; 3+ players tied push down 2 places (earning nothing)
42
Calculate Prestige income
Multiply current Prestige by number of Collection cards to earn that amount in cash
43
Collect card values
Earn money printed on bottom left of each Collection card (don't retake bonuses)
44
Discard Collection
Remove Collection cards and materials used
45
Clear tokens
Discard all Q, T, and PR tokens; keep money and Prestige
46
Pay company Upkeep
Same as Working Round upkeep
47
Repay Credit and Loans
Pay amount shown on bottom right of cards and return them
48
Take emergency loans
If unable to repay, take loan for $18 (not $20) and adjust Upkeep
49
Flip/discard Contracts
Flip newly obtained Contracts; discard previously flipped ones
50
Add Last Quarter cards
When entering round X, replace cards at locations 2, 3, 4 with set-aside X, XI, XII cards