1
Choose your action type
Either take a Work turn OR a Generate turn (if you have no workers you must Generate; if you Generated last turn, you must Work)
2
Place a worker
Place 1 worker from your player mat to a board location, placing it on top of energy from your mat to create the tallest stack at that location
3
Perform the location action
Complete the action associated with the chosen location
4
Activate matching Structures
Optionally activate 1 or more of your own unoccupied Structures of the same type/color as the board location used by paying 1 worker or 1 energy per Structure
5
Activate Nation Card
Optionally activate your unoccupied Nation Card on any Work turn to advance on the United Nations track
6
Scientific Research
Gain 1 Science from supply and peek at any 1 face-down Global Impact card
7
Education
Spend $3 to gain 1 worker (available immediately) and 1 pollution
8
Clean Up
Spend 1 Science to perform 2 Cleanup actions (remove pollution, remove oil well, or flip Nuclear to just Pollution)
9
Mine
Gain 1 steel from supply
10
Oil Drilling
Take 1 Oil Well from supply, place in Environment (either side up), and gain 3 Oil barrels
11
Chemistry
Spend 1 Oil to gain 2 Plastic, 1 Science, and 1 Pollution
12
Power Plant
Pay resources to gain 1 energy die (maximum 5 dice, not counting Petroleum; only 1 blue Hydro-geo allowed)
13
Finance
Choose to gain $2, OR gain $3 and opponents gain $1, OR gain $4 and opponents gain $2
14
Buy/Sell Oil
Make 1 exchange at current price: either buy 3 Oil barrels or sell 3 Oil barrels
15
Trade
Make any number of transactions where $2 = Steel or Plastic = Science
16
Purchase Structures
Place a worker in a market location to buy a Structure using money OR resources (not combined); place in tableau for immediate use and gain any Structure pollution
17
Claim Achievement
If you have unused workers plus energy totaling 2 or more remaining, you may claim 1 Achievement and place it face-down on your player mat (5 maximum per player)
18
Collect workers
Retrieve all your workers from the board
19
Discard energy
Return all your energy to supply, including unused energy from your player mat
20
Convert oil to dice
Discard up to 4 oil barrels from your mat and gain 1 brown Petroleum energy die for each (use on this turn only)
21
Roll energy dice
Roll all your Energy dice at once and take the indicated energy based on dice results
22
Determine pollution
The die showing the highest number determines pollution; if tied, you choose which die
23
Return Petroleum dice
Return brown Petroleum dice to supply; keep other dice on player mat
24
Trigger event
When a spot becomes empty, finish the current action (not turn), discard the previous card, and reveal the leftmost Global Impact card
25
Score Environment row
Each player gains +1 VP for each unpolluted space in the indicated row
26
Reset Structure market
Discard Structure cards in the indicated market and draw new replacement cards
27
Apply Special Effect
Carry out any special effects on the revealed card