1
Advance Narrator
Move the Narrator Token one step forward
2
Receive Food from Boats
Gain 1 Food for each boat past one Fishing Boat, 2 Food for each past two Fishing Boats
3
Receive Heka from Obelisk
Gain 1/2/3 Heka if your Orb has reached the first/second/third Heka space
4
Retrieve Apprentices
Return your 3 Apprentices from the main board to your personal board
5
Move Neutral Apprentices
Move each to the House of Life directly below them (wrap around if at bottom)
6
Refill Trade Contracts
Fill empty city spaces with value 2 contracts in Era II, value 3 in Era III
7
Adjust Turn Order
Rearrange Water Lilies by PP (least PP goes first), ties keep current positions
8
*Option A
Visit a House of Life**
9
Choose an Apprentice
Select one from your board along with its associated Action Tablet
10
Place the Apprentice
Put on the Sun side of a House of Life, paying 1/3/5 Food if 1/2/3+ apprentices already there
11
Perform Tablet actions
Execute the actions on your tablet in any order (choose one if separated by /)
12
Discard the Tablet
Place face-down on the Discard Pile space
13
*Option B
Specialise in a House of Life**
14
Move your Apprentice
Shift from Sun side to Moon side of the same House, paying Food if others present
15
Advance your Scarab
Move one step on the corresponding Specialisation Track
16
Perform Track actions
Execute actions from your Scarab's current space or any previous space
17
*Option C
Obtain an Action Tablet**
18
Choose a Tablet
Select from the 5 available tablets (not the Draw Pile)
19
Pay or receive Food
Spend or gain the Food indicated to the left of the tablet
20
Place the Tablet
Put in an empty tablet space on your board
21
Check hieroglyphs
If the tablet matches the next hieroglyph on your track, advance counter and perform the indicated action
22
Perform board action
Execute the action shown to the right of the chosen tablet or any action below it
23
Refill tablets
Slide tablets down, place top tablet from Draw Pile in the empty top space
25
Obtain Favour of Khufu
Perform one action printed next to the Great Pyramid (or two if double exclamation shown)
26
Obtain Permission of Khufu
Move a Permission from Reserve to Available area on your board
27
Transport Limestone
Advance one or both Limestone Blocks the indicated steps on Pyramid Tracks
28
Build Great Pyramid
When reaching a Construction space, take the top piece from the appropriate level pile and place it, gaining 2 Favours (from piece placed and piece covered)
29
Build Queens' Pyramids
When reaching a Construction space with an available Permission, place Permission next to an incomplete pyramid and add the next level piece
31
Embalm
Turn over a Mummy to its Sarcophagus side and move to Available Sarcophagi Area
32
Perform Funerary Rite
Place an available Sarcophagus in an empty Necropolis space at or below your Scarab's level
33
*Temple and Obelisk Actions**
34
Obtain a Craft
Buy from market by spending indicated Food, place in Pyramidal Area with Basket on top
35
Advance Priestesses
Move Priestesses through Temple rooms (1 step for rooms 1-2, 2 steps for rooms 3-4)
36
Make an Offering
Choose a Craft with Basket, perform its level-based actions, turn over Craft, place Basket in a Temple room with standing Priestess, lay down that Priestess, perform room's actions
37
Move Orb on Obelisk
When reaching Deity spaces, perform the Deity's action
39
Advance Boats
Move boats along river sections or into/out of cities (cannot end on same space as another boat)
40
Activate Boats
On the river: gain Food for that section; In a city: gain city benefit, take a Contract, move boat to indicated river section
42
Carve a Sphinx
Move a Sphinx from Reserve to Available area
43
Erect a Sphinx
Place available Sphinx on empty Pedestal at or below your Scarab's level, gain Pedestal benefits
45
Obtain a Papyrus
Buy from market by spending indicated Heka plus placement cost, place in Book of the Dead area
46
Roll Up Papyri
Advance Feather 1 step per Papyrus obtained this Era plus 1 per completed Drawing, then stack turned-over Papyri
47
Score the Duat
Lose 1 PP per space between Heart and Feather if uncrossed; gain 1 PP per space if crossed
48
Score Trade Contracts
Turn over fulfilled face-up Contracts, score all turned-over Contracts by their back value
49
Score the Necropolis
Each Sarcophagus scores PP equal to sum of its two perpendicular Mastaba Tiles
50
Score the Obelisk
Gain PP indicated by highest reached Scoring space
51
Score Great Pyramid Track
Gain PP indicated by highest reached Scoring space
52
Score Queens' Pyramids
For each pyramid, multiply your Permissions placed there by the associated tile's element count