1
Check ships at sea
For any Ships "At Sea" (with full Cargo Holds), discard all Good Tokens below them
2
Play a card
Play 1 Card from your Hand to perform 1 Main Action, OR discard 1 Card for 1 Gold Good to end your action
3
Take Political Card
Once your Action is over, take 1 face-up Political Card from the Political Card Display
4
Reveal replacement card
If there is a Card below the taken Card, turn it face-up
5
Check for Church Scoring
If Cardinal landed on or passed the Influence icon, perform Church Scoring after taking Political Card
6
Discard Goods
Discard any Goods on the State Actions
7
Refill empty spaces
Fill any empty spaces in City Tile Display, Clergy Tile spaces on Church Track, and Decree Card Display
8
Play a Noble Card
Play 1 Noble Card to top of Portfolio (must have at least 1 Good); discard if over limit; gain Reward or Penalty on card; then must Sell Goods or Trade with Nobles
9
Play a Treasury Card
Play 1 Treasury Card to bottom of Portfolio (must have at least 1 Good); discard if over limit; apply bottom effect; gain Réis equal to number right of Treasury Marker; move Treasury Marker down 1; then must Sell Goods or Trade with Nobles
10
Visit a Noble
Play 1 Noble Card to Royal Court; place Courtier on card; spend Influence equal to Treasury Marker position plus State Officials in that Noble's Office (minimum 0, pay Wigs for shortfall); may take 1 of 2 State Actions without paying Good; must take Noble Action; other players may Follow A Visit; return Courtier and discard Noble Card
11
Sponsor an Event
Play 1 Treasury Card to Royal Court; pay Réis equal to number right of Treasury Marker; perform Action/gain reward in center of Card (partial completion allowed); discard Treasury Card
12
Recruit State Officials
Place 1 Gold or 1 Ship icon on State Action; move up to 2 State Officials from Player Board to 2 different Noble's Offices; if Office full, move Officials of majority color to white Plaza below
13
Produce Goods
Place 1 Gold or 1 Ship icon on State Action; gain 1 corresponding Good from each Store you own up to Warehouse limit; drop Price Marker 1 Real for each type produced
14
Meet the Cardinal
Cannot take if you already have 4 Clergy Tiles; place 1 Gold or 1 Ship icon; advance Cardinal 1 or 2 spaces; take 1 of 2 adjacent Clergy Tiles; may trigger Church Scoring at end of turn
15
Acquire a Plan
Place 1 Gold or 1 Ship icon; take top Plan from either Architect's stack; place on corresponding space on Player Board
16
Build a Ship
Place 1 Gold or 1 Ship icon; pay different Goods equal to Hull size of top Ship Card; may upgrade existing Ship paying difference; place in empty slot or discard a card; move Treasury Marker up 1 if possible; earn total Influence on all Cards on top of Player Board
17
Get a Royal Favour
Place 1 Gold or 1 Ship icon; take any 1 Royal Favour Tile and place on Player Board (only 1 per Noble at any time)
18
Build a Store
Select available City Tile from display; place on empty Land Space with notch touching matching color; may gain Reward on Land Space; gain 1 Rubble Cube from right of row or column (not Public Building); place in leftmost empty Portfolio space (discard if unavailable); pay Réis equal to Treasury Marker plus total Rubble cost in Site column; move 1 House from bottom of 1 of 3 columns onto City Tile; multiply Public Buildings (1-3) matching Street color by Scoring Tile for Wigs
19
Take a Decree
Select 1 Decree Card from face-up display; place next to Player Board; may discard 1 Rubble Set Marker on Blue Noble to take 2nd Decree
20
Open a Public Building
Take both Rubble Cubes from Public Construction Site; place in leftmost empty Portfolio spaces (discard if unavailable); may gain Reward on Site; select 1 incomplete Plan; take matching top-most Public Building Tile; return State Officials indicated on Plan (pay Réis for any missing); flip completed Plan to Completed Plans space; score based on City Tiles facing Street
21
Return Royal Favour
Return current Noble's Royal Favour to stack
22
Spend Influence
Pay Influence as indicated for visiting that Noble
23
Choose action
Take 1 of 3 options: either State Action (without paying Good), or the main Noble Action
24
Spend Wigs for Influence
At 0 Influence Points, spend Wigs (1 for 1) for any remaining Influence needed
25
Spend Réis for Influence
Move Influence Marker left to next space depicting a Real
26
Gain Influence cap
Gain maximum 1 Wig each time Influence reaches or would exceed 10
27
Portfolio capacity
Hold total of 3 Noble or Ship Cards in top, 3 Treasury Cards in bottom
28
Starting limits
Begin with only 2 Cards total in Portfolio (top and/or bottom), 2 Goods of each of 4 types in Warehouse
29
Increase limits
Each complete set of Rubble Cubes increases Portfolio and Warehouse size by 1; move Rubble Set Marker to Blue Marquis Portrait
30
Trigger condition
Perform when Cardinal lands on or passes Influence icon
31
Discard Clergy Tiles
Must discard 1 or more of your Clergy Tiles
32
Earn tile Wigs
Earn Wigs depicted on back of each discarded Tile
33
Earn card Influence
Earn total Influence depicted on all Cards (including Ship Cards) on top of Player Board
34
Stand Cardinal up
Return Cardinal to upright position
35
Choose Ship Card
Select 1 Ship Card in any player's Portfolio that has space for Goods
36
Move Good Token
Move 1 Good from your Warehouse onto empty Dock Space below Ship Card
37
Gain Réis
Receive Réis equal to Good's current Market Price plus any modifier on Ship Card
38
Check for At Sea
If Goods on Dock equal Ship's Hull size, Ship is "At Sea"; flip all Good Tokens; owner gains 1 Wig per flipped Token