1
Location Step (starting player only)
Activate one battleground randomly from your team's battleground deck, then activate one path from the path deck with number one higher than the previous round
2
Action Step
Players take turns in order (Frodo, Witch-king, Aragorn, Saruman) taking one action or passing until all pass consecutively
3
Combat Step
Resolve combat on each active battleground and the active path in order chosen by starting player
4
Victory Check
Calculate scores and check if either team has won by 10 or more points
5
Draw Step
Free Peoples players draw 3 cards each; Shadow players draw 4 cards each; pass starting player token
6
Play a card
Take a card from hand, cycle a different card, then place the played card according to its type:
7
Move a character or army
Move one card from reserve to an active path or battleground (cannot move cards played this round)
8
Cycle a card
Place one card from hand face down on your cycle pile
9
Winnow
Eliminate 2 cards from hand to draw 1 card
10
Use an action ability
Resolve "use an action to..." text on a card in play
11
Use Ring token
Discard your Ring token to draw 2 cards (once per game in Trilogy)
12
Pass when allowed
You may pass only if your hand size is less than or equal to your carryover limit (2 cards), OR your hand has fewer cards than each enemy player
13
Count Shadow attack icons
Total all path attack icons on Shadow cards and tokens
14
Apply path defense
Cancel attack icons equal to defense icons on the path itself
15
Eliminate Free Peoples cards
Free Peoples must eliminate characters to cancel remaining attack icons until all are canceled or no cards remain
16
Cycle surviving defenders
Any remaining Free Peoples cards on the path are cycled
17
Eliminate all attackers
All Shadow characters in that combat are eliminated
18
Award victory
Free Peoples win if all attacks canceled (score path's victory points); Shadow wins if attacks remain (score corruption tokens equal to uncanceled attacks)
19
Identify attackers and defenders
On Shadow battlegrounds, Shadow defends; on Free Peoples battlegrounds, Free Peoples defends
20
Count attacker icons
Total all battleground attack icons including leadership icons from supported characters
21
Apply battleground defense
Cancel attack icons equal to defense icons on the battleground
22
Eliminate defending cards
Defenders must eliminate cards to cancel remaining attack icons
23
Cycle surviving defenders
Any remaining defending cards are cycled
24
Eliminate all attackers
All attacking cards are eliminated
25
Award battleground
Winning team places battleground in their scoring area
26
Leadership icons require support
A character's leadership icons only count when an army of the same faction is on the same battleground
27
Items cannot cancel separately
Items with defense icons cannot cancel attack icons separately from their wielder
28
Reactivated battleground defense
If reactivated from opponent's scoring area, battleground defense icons are ignored