1
Select a die
Choose a die from either end of any Bridge (dice in the center are not available)
2
Place the die
Put the die in a space on the main board or your Domain board showing a die icon
3
Collect Lantern Reward
If you chose the die on the left side of the Bridge, gain all benefits from icons visible in your Lantern Area in any order
4
Resolve the space action
Perform the action(s) for the space where you placed the die in any order you choose
5
Match die color to tiles
Perform actions shown on the card next to Die tiles matching your placed die's color
6
Choose one action
When placing a die here, perform 1 of the 2 actions indicated (Gardener, Courtier, or Warrior)
7
Gain base rewards
The Well always has a value of 1, with no limit on dice placed there
8
Collect Well benefits
Gain 1 Daimyo Seal plus the benefits indicated on the 2 tiles there
9
Place matching die color
Coral dice go in the Courtier line, black dice with Gardeners, white dice with Warriors
10
Gain visible rewards
Collect Resources, Daimyo Seals, coins, and/or Lantern Rewards shown in the row where the die was placed
11
Perform card action
Execute the action shown on the card that corresponds to your die's row
12
Deploy a Warrior
Take the Warrior piece farthest left on your Domain and place it in any Training Yard
13
Deploy a Gardener
Take the Gardener piece farthest left on your Domain and place it on a Garden card that doesn't already have your Gardener
14
Request an audience
Take the Courtier farthest left on your Domain and place it at the Castle Gates by paying 2 coins
15
Social climbing
Pay 2 or 5 Mother-of-Pearl to move a Courtier already in the Castle up 1 or 2 levels respectively
16
Reaching floors 1 or 2
When ending movement here:
17
Reaching the Daimyo (floor 3)
Gain the Lantern Reward, then place your Courtier on an available Daimyo favor position to gain the indicated benefit
18
Stack only on main board
Only a single die can be stacked atop another die, and only on main board spaces
19
Track resources
Move cubes up when gaining Resources and down when spending (maximum 7, minimum 0 per Resource)
20
Exchange Daimyo Seals
At any time, exchange 2 Daimyo Seals for 1 Resource of your choice, or 1 Daimyo Seal for 1 coin
21
Determine new turn order
The player whose Influence marker is farthest on the Passage of Time track plays first next round (ties go to the token on top)
22
Activate Gardens
If a Bridge has at least 1 die remaining, players with Gardeners on that Bridge's Garden cards use each action once in turn order
23
Prepare next round
Re-roll all dice and place them on Bridges in ascending order, then move the Round marker forward 1 space