1
Assemble the score track
Fit the 4 frame pieces together and place in the center of the table
2
Place the progress board
Position to the left of the score track, containing the hunting table, progress tracks, final scoring area, and display area
3
Place the sequence board
Position to the right of the score track, containing the phase sequence, weather gauge, event card spaces, era scoring area, and Favor of Agera track
4
Set the phase indicator
Place onto the hexagon space in the top left corner of the phase sequence
5
Set the weather indicator
Place onto the "Mild" weather space of the weather gauge
6
Prepare event cards
Shuffle the 20 event cards and place 4 face down as the event stack; return remaining cards to the box
7
Set up scoring tiles
Shuffle the 9 scoring tiles, place 4 randomly icon-side up onto the era scoring area, then place 3 more onto matching final scoring spaces and flip those point-side up; return remaining 2 to the box
8
Place 100-point tokens
Put as a supply onto the 100-point token display
9
Cover spaces for fewer players
In 2-player games, cover designated spaces with blocking tokens; in 3-player games, cover fewer spaces as indicated
10
Fill the goal chip display
Mix 65 goal chips in the dark blue bag, then place one face up on each empty space of the goal chip display
11
Fill the income chip display
Mix 25 income chips in the white bag, then place one face up on each of the 3 income chip display spaces
12
Fill the attribute chip display
Mix 12 attribute chips in the yellow bag, then place one face up on each of the 3 attribute chip display spaces
13
Construct the continent
Fit the 8 continent tiles randomly into the score track frame
14
Place sites
Shuffle 24 sites face down and place one in each octagonal recess of the continent
15
Distribute material tiles
Place face-up Wood tile on Forest starting territory and Papyrus tile on Grassland starting territory; place remaining tiles face down on matching territory types
16
Take a console
Each player unfolds a console and places it in front of themselves
17
Place module tiles
Take 15 module tiles and place each level-I side up in corresponding recesses on the right side of console
18
Prepare activation dice
Take 6 activation dice, set them to show values 1-6, and place each on the corresponding dice space
19
Take a fate die
Place 1 fate die next to your console
20
Place stage tiles
Take one stage-4 tile and one stage-5 tile, place inactive side up above your console
21
Place buildings
Put 4 settlements, 3 farms, and 2 boats in their recesses on the left side of console
22
Place discs on tracks
Put one disc on space 0 of score track, one on left space of Favor of Agera track, and one on space 0 of each of the 5 progress tracks
23
Prepare tribes
Keep 20 tribes as supply, then place one on a free encampment in Grassland starting territory and one in Forest starting territory (not fire encampments)
24
Prepare markers
Keep 50 markers as supply, then place one in Grassland starting territory and one in Forest starting territory outside encampments; place one marker in each boat's notch and one at top of each of 4 reset columns
25
Receive starting research cards
Either use pre-made starting hands (Option A) or draft from 2 cards per deck keeping 5 total (Option B)
26
Set up research display
Shuffle the 5 research card decks separately and place each as face-down stacks next to game boards
27
Receive starting markers
Place markers from supply onto console spaces as indicated on your starting marker card
28
Determine starting player
Give the starting monolith to the chosen starting civilization
29
Receive starting chip card
Take a starting chip card with goal chip, place goal chip in goal area, flip the indicated module to level II, and slide the card under console as your first income chip