1
Choose one main action
Perform exactly one of three main actions: Claim a Cathedral Card, Build/Decorate the Cathedral, or Acquire Resources
2
Use anytime actions
Optionally perform either or both anytime actions at any point during your turn
3
Place your banner
Take any available Banner from your player board and place it on the lowest unclaimed Cathedral card in any tower
4
Collect workshop tile
Take the Workshop tile from the claimed card and place it face-up or face-down on any empty square space on your player board
5
Spend materials
Use 1-3 materials to build on claimed cards or add Ornamentations to any completed card
6
Build claimed cards
Move materials from inventory to claimed Cathedral cards needing those resources; each resource moved uses 1 of 3 movements
7
Complete a card
When all required resources are on a card, return them to supply, earn shown rubles and Recognition points, flip the card over
8
Apply penalty for incomplete cards below
When completing a card, owners of incomplete cards below in the same column lose Recognition equal to the number of completed cards above their incomplete card
9
Add ornamentations
Pay the resource cost shown on your player board; Crosses go on completed top cards, Arches on completed middle cards, Doors on completed bottom cards
10
Spend jewels for prestige
When building an Ornamentation, optionally spend 1-2 Jewels (counting toward the 3 material limit); 1 jewel earns 1 Prestige, both green and purple together earn 3 Prestige
11
Move a die
Choose 1 die and move it clockwise sections equal to its pip value
12
Perform three market actions
Complete Obtain Resources, Use Influence, and Activate Workshop Tile in any order
13
Obtain resources
Take resources shown on the Resource tile multiplied by dice count in that section (max 3x); store in Inventory with 1 piece per space; cannot freely discard resources
14
Use influence
Choose 1 of 2 actions on the Influence card assigned to the quadrant where the die stopped
15
Activate workshop tile
If you have a face-up Workshop tile for the die color moved, activate it; tiles showing a die earn that section's resource once regardless of dice count; White die has 2 slots but only 1 activates
16
Roll all dice
After market actions, roll all dice in the section where the chosen die stopped
17
Trade prestige for rubles
Move score marker back to the next Prestige crest to take 2 rubles (unlimited uses per turn)
18
Trade prestige for reroll
Once per turn, move score marker back to the next Prestige crest to roll all dice in 1 section of the Resource Wheel