1
Play cards
Play 1 card (or 2 cards in Round 1) into a side of your Player Board
2
Adjust hand
Draw up or discard down to Hand limit shown on Player Board
3
Take Income
Collect resources according to Blue Craft tiles and Farm Extensions
4
Place Harvest Goods
Put 1 Player token on each empty field as Harvest Goods
5
Breed Pigs
If you have at least 2 Pigs and space for another, place 1 Player token in a Pig Stall
6
Purchase Roof tile
Each player may buy 1 Roof tile from the current Round in turn order, paying the cost and placing in leftmost space (maximum 5 tiles)
7
Roll dice
The Start player rolls the Revenue dice
8
Choose primary die
In turn order, each player chooses 1 die and performs its action
9
Perform leftover action
In turn order, all players perform the action of the remaining die
10
Select Donkey tile
Each player secretly chooses 1 Donkey tile; played tiles cannot be chosen next round (reset on Round 4)
11
Advance on Siesta track
In turn order, advance according to number of Hats; cannot advance beyond top space
12
Redetermine turn order
Reorder according to furthest position on Siesta track
13
Make deliveries
In turn order, carry out 1 delivery per Donkey by taking 1 Farm Good from a Field, Den, or card and adding to Market Barrow or Craft Building row
14
Pay for extra deliveries
Pay 1 Silver per additional delivery available on Farm Extensions
15
Return Helper markers
Return Player Markers from used Helpers
16
Score Marketplace
Gain 1 VP for each Player Marker in the Marketplace
17
Score Siesta track
Gain VP according to position, then reset the track
18
Refresh Roof tiles
Discard remaining tiles, reveal tiles for coming Round
19
Flip Craft Markers
Turn all Craft Markers to the infinity side; instant benefit no longer available
20
Convert Trade Commodities
Exchange for: 4 Silver, 1 marker in 2 different Dens, draw 1 card, play 1 card, gain 1 Pig, or upgrade 2 Resources free
21
Buy Resources
Pay to purchase and add to relevant Den or Stall
22
Upgrade goods
Pay to upgrade Grain/Olives to Food, Grape to Wine, or Pig to Cured Meat (including on Fields)
23
Sell Resources
Sell from Dens or Stalls, but not Fields
24
Activate Roof Markers
Use face-up Roof tiles then flip them face-down