How to Play
In 18th-century India, rival princes compete for dominance as Mogul power declines. Players use colored cards to bid in twelve auction rounds for influence over key figures (Vizier, General, Monk, Princess, Grand Mogul) and regional control. Winning bids allows palace construction and commodity acquisition. Victory goes to whoever accumulates the most influence points through strategic bidding and territorial expansion.
Published 2000
Setup the game with these step-by-step instructions before diving into your turn.
What you can do during your turn.
How to claim victory.
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