How to Play

Concordia Venus

2-6 players 60-120 min 8.3 Board Game Geek Rating

In this Roman-themed economic strategy game, 2-6 players send colonists to establish cities producing various goods. Players use identical starting card sets, acquiring additional cards that serve dual purposes: enabling actions and providing victory points. Strategic planning and opponent observation are crucial as players compete on modular maps. Victory goes to whoever accumulates the most points from Roman gods when cards sell out or someone builds their fifteenth house.

Published 2018

Concordia Venus

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Select game board and mode
Choose a game board side and determine if playing Individual (2-5 players) or Team Play (4 or 6 players)
2
Place city tokens
Randomly place city tokens on matching cities (A-D) and flip face-up so goods are visible
3
Place bonus markers
Put bonus markers on the small map indicating the most valuable good in each province
4
Prepare personality cards
For individual play, use the 30 cards with a column on the back; for Team Play, use the double circle cards
5
Sort and stack cards
Sort cards by Roman numeral on back (I-V), remove cards with numeral greater than number of players, shuffle stacks separately, and form face-down stack with I cards on top, then II cards, etc.
6
Create display area
Deal the top 7 cards to the display area and place the remaining stack face-down beside the board along with the Concordia card
7
Place starting colonists
Each player places 1 land and 1 sea colonist into the capital city and their scoring marker on 0
8
Distribute player components
Each player gets 15 wooden houses and their 7 starting personality cards marked with column or circles
9
Set up player board
Place 2 land and 2 sea colonists on colonist spaces of player board, and 2 food, 1 cloth, 1 wine, 1 brick, and 1 tool in the storehouse spaces
10
Distribute starting money
Starting player/team gets $5 and the turn order marker; 2nd player/team clockwise gets $6, etc.
11
Assign Praefectus Magnus
Give the Praefectus Magnus card to the last player in clockwise player order
12
Form teams (Team Play)
Choose teams of 2 (or 3) and sit opposite of partner; team members cannot communicate except through use of Legatus card

On Your Turn

What you can do during your turn.

1
Play a card
Play 1 card from your hand to a personal face-up discard pile and execute the card actions
2
Manage storehouse
All goods must fit into player's storehouse; cannot discard goods to make room
3
Use Architect
Movement steps equal total number of colonists on the board
4
Use Prefect
Either choose an active province whose bonus marker still shows the goods side and receive 1 good of type shown on marker from bank and flip it, causing all houses in province to produce 1 unit of good for their owner; OR collect money equal to total shown on all bonus markers then flip all markers back to goods side
5
Use Colonist
Either pay 1 food and 1 tool each to place new colonist(s) in Roma or any city where player has a house, OR get $5 plus $1 for each of their own colonists on the game board
6
Use Mercator
Get $3 from bank (or $5 from a purchased Mercator) then make 2 goods trades with bank at price shown on storehouse
7
Use Diplomat
Execute a personality card action on top of another player's discard pile (except Diplomat)
8
Use Senator (Individual only)
Purchase up to 2 personality cards from the display, paying goods shown in red field on card plus goods shown under card's position on game board
9
Use Praetor (Team Play only)
Works like Senator, but each partner can purchase no more than 1 card; display replenished after both partners complete their turn
10
Use Consul (Individual only)
Purchase 1 personality card from the display, paying only goods shown in red field on card
11
Use Proconsul (Team Play only)
Purchase 1 card from the display (except Proconsul), then partner plays a card (not Legatus) and executes the action for themselves only
12
Use Specialist
Each owned house on the related type of good produces 1 unit, placed in storehouse
13
Use Tribune
Recover all played cards from personal discard pile back to hand; if more than 3 cards taken back, collect $1 per card over 3; also may place 1 new colonist into capital city by paying 1 food and 1 tool
14
Use Legatus (Team Play only)
Silently request your partner to play a card by looking at their hand and placing a card in front; partner goes first
15
Handle Double Choice Cards
In individual play, choose either personality; in Team Play, player who plays the card chooses a personality and their partner must use the other

Winning

How to claim victory.

1
Trigger game end
When a player purchases the last personality card or builds their 15th house, they receive the Concordia card worth 7 VP
2
Final turns
All other players take 1 last turn before final scoring; in Team Play, after the team has completed their turn, all other teams execute 1 final turn
3
Calculate scores
Sort cards by type and multiply the number of each card owned by the VP earned for that ancient god type
4
Score Vesta
Value of goods in storehouse is added to money, get 1 VP per 10 money (round down)
5
Score Jupiter
1 VP for each house in a non-brick city (15 VP max)
6
Score Saturnus
1 VP for each province with 1 or more of their houses (12 VP max)
7
Score Mercurius
2 VP for each type of good the player produces with houses (10 VP max)
8
Score Mars
2 VP for each colonist on the game board (12 VP max)
9
Score Minerva
Earn VP shown on card for each related city type
10
Score Venus (Individual)
For each province with at least 2 houses, +2 VP (14 VP max)
11
Score Venus (Team Play)
For each province where both partners have at least 1 house each, +1 VP
12
Score Legatus
Counted once with Jupiter, once with Saturnus, and once with Venus
13
Determine winner
Most VP wins
14
Break ties
Player/team with Praefectus Magnus card wins, then tied player who would receive it next

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