How to Play

Stamp Swap

1-5 players 20-60 min 7.0 Board Game Geek Rating

In this three-round drafting game, players collect stamps by selecting tiles from a shared pool, then splitting them into two groups. Each player chooses another's group while keeping their own unchosen pile. Organize your collection to score one of four available goals per round, but each goal can only be scored once. Victory goes to whoever builds the most valuable stamp collection.

Published 2024

Stamp Swap

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the game board
Put the board near the center of the table
2
Position the phase token
Place the phase token on Friday's Collect space on the board
3
Set up contest cards
For each type of contest card, shuffle the cards and randomly place one face up on its marked space on the board, then return unused contest cards to the box
4
Prepare stamp tiles
Place forever stamps in a pile near the board and separate remaining stamps by size into 4 face-down stacks near the board
5
Shuffle attendee cards
Shuffle specialist and exhibitor cards into a single deck and place it face down near the board
6
Shuffle event cards
Shuffle event cards together into a deck and place it face down near the board
7
Distribute player mats
Each player gains a player mat representing their stamp album, each with a different starting exhibitor card built in
8
Distribute show tickets
Each player chooses a reference card and gains the 3 show tickets of that card's color, placing them above their player mat
9
Place scoring cubes
Each player places 1 scoring cube on the 0 VP space on the score track and keeps the other in their supply
10
Determine first player
The player who most recently mailed something gains the first-player token and places it above their player mat
11
Reveal event cards
Shuffle the event cards, draw and reveal a number equal to the number of players, splaying them vertically so each card covers only the text beneath
12
Read the top event
Read the top event card aloud; players must follow its instructions during the round
13
Create the pool
From all splayed event cards, take one corresponding stamp or attendee card for each symbol shown and place them in the center of the table

On Your Turn

What you can do during your turn.

1
Add first-player token
The first player adds the first-player token to the item pool
2
Select an item
Choose any item from the pool and place it on a numbered space in your Daily Collection area on your player mat
3
Continue clockwise
Each player repeats selection, taking 1 item at a time until each player's Daily Collection contains 6 items
4
View face-down stamps
If you select a face-down stamp, you may view it, but it remains face down
5
Activate specialists immediately
Specialist cards become active when selected and remain active while in your play area
6
Claim unselected token
If the first-player token is still in the pool at phase end, the last player to select an item gains it and places it beneath their Daily Collection
7
Reserve one item
Place one non-rare item in the Reserve area on your player mat (you cannot reserve rare stamps even if face down)
8
Split remaining items
Divide remaining items into 2 piles above your player mat, each pile having at least one item, with face-down stamps remaining face down
9
Choose a pile
Starting with the first-player token holder, choose one pile from above an opponent's player mat and place it below your own
10
Opponent responds
That opponent places their remaining pile below their mat and proceeds to choose a pile, revealing face-down stamps after choosing
11
Handle no available piles
If a player has no opponent's pile to take, they move both of their own piles below their player mat
12
Add attendee cards
Place new exhibitor and specialist cards to the right of existing cards so all are visible
13
Place stamps in album
Position stamps in empty spaces within your grid without overlapping other stamps or edges; existing stamps cannot be moved
14
Orient stamps correctly
Place stamps upright with value or cancellation mark displayed at the top right
15
Discard unplaceable stamps
If a stamp cannot be placed, discard it and immediately gain points equal to its value (may result in negative points)
16
Score exhibitors
Gain points as shown on your exhibitor cards
17
Score first-player token
If you have the first-player token, score 2 points
18
Choose a contest
Select one contest card without your show ticket, score points for its condition, then place one of your show tickets there
19
End the round
Discard the top event card, discard remaining pool items, and advance the phase token to the next round

Winning

How to claim victory.

1
Complete three rounds
Play through Friday, Saturday, and Sunday rounds before the Final Show
2
Score forever stamps
Count forever stamps in your album; score 10 points for most, 6 for 2nd place, 3 for 3rd place (must have at least one to earn points)
3
Score stamp values
Add up all numbers printed on stamps in your album (including negative values)
4
Score specialist cards
Gain 2 points for each specialist card you have
5
Score finale contest
Score points according to the Finale contest card on the board (no show ticket required)
6
Determine the winner
The player with the most points wins
7
Break ties with rare stamps
If tied, the player with the highest total value of rare stamps wins
8
Share victory if still tied
If still tied, the tied players share the victory

watch & Learn

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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