1
Prepare the initial power plant market
Take out power plant cards 3–15 (or 1–13 with The New Power Plants expansion) and shuffle these cards
2
Create the market display
Draw the top 8 cards, sort in ascending order by number, place the 4 smallest in the current market (top row) left to right, and the remaining 4 in the future market (bottom row) left to right
3
Set aside reserve cards
From the remaining 5 power plant cards, set one aside face down and remove one from the game without looking at it
4
Prepare the main power plant stack
Set aside the Step 3 card, shuffle the other 29 power plant cards, randomly remove 5 cards face-down to the box without looking
5
Assemble the final stack
Shuffle all remaining power plant cards, place face-down next to the market, put the Step 3 card face-down under the stack, then place the reserved card face-down on top
6
Note card strength indicator
The color-coding on the stack's top card shows if it's a stronger plant (light backside) or weaker one (dark backside)
7
Set up the Trust's area
Create a space next to the board for the Trust's power plants
8
Give the Trust components
The Trust receives 16 houses of its own color plus one house for player order (no house on scoring track, no money)
9
Determine starting player
Randomly select the first player and place her house on space 1 of player order
10
Set Trust player order
Place the Trust's house on space 2 (Trust is ALWAYS second in player order throughout the game)
11
Place second player's house
Place the other player's house on space 3 of player order
12
Choose the playing zone
Select a contiguous zone of 3 adjacent areas on the map
13
Place Trust's initial houses
Place 6 Trust houses on the number 10 spaces of 6 adjacent cities using alternating placement:
14
Set up Trust's house supply
Place the remaining 10 Trust houses as a supply next to the game board