1
Take two actions
Perform 2 actions per turn, discarding a card for each action taken
2
Refill your hand
After taking actions, refill your hand to 8 cards if the deck isn't empty
3
Discard a card
Use a Location Card for the specific location, an Industry Card for the industry type, or discard any 2 cards to treat as any 1 Location card (uses both actions)
4
Check network requirements
Location Cards don't require the location to be in your network; Industry Cards require the location to be in your network
5
Verify building space
The location must have an undeveloped space with that Industry's icon, or you may Overbuild
6
Respect era restrictions
In Canal Era: only build Lvl I Cotton, Port, Shipyard, Iron and Coal; in Rail Era: only Lvl II Shipyard available
7
Pay costs
Pay the money cost and consume necessary Coal and Iron resources
8
Place resources
Place indicated resources (coal or iron) on the tile if applicable
9
Sell to market
Move Coal to Market if connected to a Market space; Iron always moves to Market
10
Overbuild your own industry
Return any iron or coal on the tile to the Supply
11
Overbuild another player
Only Coal or Iron tiles may be overbuilt, and only if there are no matching resources on the board or market
12
Check connection
Must have a connection from an unflipped Cotton Tile to a Port Tile or Location with the trade icon
13
Discard one card
Discard a single card for the entire action
14
Use a connected Port
Flip the Port Tile and move the owner's Income Marker
15
Use Distant Cotton Market
Flip and discard top Market Tile, move Marker along track as shown; if Marker reaches X, end the Sell Action immediately; advance Income by spaces indicated
16
Flip Cotton tiles
Flip 1 or more Cotton Tiles in a single action, moving Income marker for each
17
Multiple sales allowed
You may sell more than 1 unflipped tile in a single action
18
Check restrictions
Loan must not cause Income to go below -10
19
Observe timing limits
May not take a loan during the final 4 rounds of Rail Era
20
Watch for Rothschild tile
When it appears, the next round is the last for taking loans
21
Discard a card
Discard one card from your hand
22
Receive money
Take £10, £20, or £30 from the bank
23
Reduce income
Move Income token down 1, 2, or 3 Income Levels to the highest space of the new level
24
Discard a card
Discard one card from your hand
25
Remove tiles
Remove 1 or 2 Industry tiles (the lowest level of their type) from your player board
26
Consume iron
Pay 1 Iron per tile removed from board or Market
27
Verify placement
The line must be undeveloped, match the current era, and be adjacent to a Location in your network
28
Discard a card
Discard one card from your hand
29
Place the link tile
Place Link Tile with the matching era face up
30
Pay the appropriate cost
£3 for a Canal; £5 and 1 Coal for a Single Rail; £15 and 2 Coal for 2 Rail
31
Ensure coal connection
Each rail link must be connected to an available source of Coal when placed
32
Consume coal
Take from the closest unexhausted Coal Mine connected to the tile, or purchase from the Market if connected to a Market Location or Port with trade icon
33
Consume iron
Take from any unexhausted Ironworks on the board, or purchase from the Market if unavailable
34
Adjust turn order
Reorder from least money spent to most, with least going first
35
Return spent money
Return money on Turn Order track to the bank
36
Receive income
Each player takes income from the bank (or pays bank if income is negative)
37
Score links
Earn 1 VP per trade icon on Adjacent Locations to your Link tiles
38
Score industries
Earn VP shown on each flipped Industry Tile
39
Remove temporary components
Remove all Canal Links and Level 1 Industry Tiles from the board
40
Reset Cotton Market
Return Marker to top and shuffle discarded tiles back into the draw pile
41
Rebuild the deck
Combine player discards and cards below the Deck Tile, shuffle into new deck, place Deck Tile Rothschild side up with 2 cards per player beneath it