How to Play

Power Grid Deluxe: Europe/North America

2-6 players 120-120 min 7.9 Board Game Geek Rating

Players compete to power the most cities by building networks, bidding on power plants, and buying fuel resources. The strategic auction-based game involves marking routes between cities, purchasing increasingly efficient power plants, and acquiring coal, oil, gas, or uranium to run them. Victory goes to whoever powers the most cities when a player's network reaches the target size.

Published 2014

Power Grid Deluxe: Europe/North America

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose the map
Select the Europe side or the North America side of the Game Board
2
Select contiguous areas
For 3/4/5/6 players, choose 3/4/5/5 contiguous Areas to use, respectively, and block off the others
3
Distribute starting materials
Each player takes 50 Elektros, a Payment Summary Card, and 22 Generators in 1 colour
4
Place initial generator
Players place 1 Generator on the '0' space of the Score Track, and 1 in the left column of the Turn Order Track in a random order
5
Place Coal resources
Put Coal in the coal spaces in boxes 2 to 8
6
Place Gas resources
Put Gas in the gas spaces in boxes 3 to 8
7
Place Oil resources
Put Oil in the oil spaces in boxes 3-9 (Europe) or 4-9 (North America)
8
Place Uranium resources
Put Uranium in the uranium spaces in boxes 8-9 (Europe) or 9 (North America)
9
Prepare Power Plant deck
Shuffle the Power Plant Cards numbered 03 to 15 (dark backs)
10
North America additional setup
Draw 1 more dark-back Card and set it aside facedown
11
Adjust for 3/4 players
Randomly remove from the game 2/1 Cards from the remaining dark-back Cards and 6/3 from the light-back Cards
12
Create draw pile
Shuffle the remaining Cards, light and dark together, into a facedown deck
13
Place Step 3 Card
Put the 'Step 3' Card at the bottom of the draw pile
14
Set Step 2 marker
For 3/4/5/6 players, put the White Stick before 7/7/7/6 on the Score Track, crossing it triggers Step 2
15
Set End Game marker
For 3/4/5/6 players, put the black stick before 17/17/15/14 on the Score Track, crossing it triggers END GAME

On Your Turn

What you can do during your turn.

1
Skip in Round 1
Turn order is random for initial Auctions
2
Rearrange generators
Place Generators in the left column of the Turn Order Track
3
Mandatory purchase
During the 1st Round each player must buy 1 Power Plant
4
Choose Power Plant
Select 1 of the 4 Power Plants in the Current Market (the top row) for Auction
5
Conduct bidding
Starting with the current player, players bid in clockwise order
6
Complete purchase
The player who won the Power Plant moves their Generator to the right-hand column on the Turn Order Track, pays the bank, and takes the Power Plant Card
7
Refill market
Draw a new Power Plant and rearrange the Market as in Setup
8
Continue until complete
All players have either bought 1 Power Plant or have opted out of this Phase
9
Ownership limit
Each player can own only a maximum of 3 Power Plants at any time
10
Remove obsolete plants
If at any time a Power Plant in the Current Market has a number equal to or lower than the number of Cities any player has, remove it from the game and replace it with a new Power Plant
11
North America Discount Token
The smallest Power Plant in the Current Market gets the Discount Token; the minimum bid on this Power Plant is reduced to 1 Elektro
12
Europe pass rule
If all players opt to pass the Auction, remove the smallest Power Plant in the Current Market from the game and refill the Market
13
Redetermine turn order
At the end of this Phase in the 1st Round only, redetermine turn order based on biggest to smallest Power Plant bought
14
Purchase in reverse order
In reverse turn order, players may buy Resources for their Power Plants from the Resource Market
15
Check resource prices
The printed number in the bottom left of each resource space shows the price for 1 Resource Token
16
Storage limits
Each Power Plant may only store the Resource type needed for production and at most may store twice as many Resource Tokens as it has Resource symbols
17
Hybrid plant storage
Black/Blue Hybrid Power Plants may store a total of twice as many Resource Tokens in both types (Gas and Oil)
18
Ecological plants
Green Ecological Power Plants cannot store any Resources
19
Rearrange resources
At any time during the game, a player may rearrange their Resource Tokens amongst their Power Plants, if the Power Plants have space
20
Update turn order
After all players finish this Phase, move all Generators on the Turn Order Track back to the left column
21
Build in reverse order
In reverse turn order, players may build Generators to increase their Electricity Network
22
Connect multiple cities
A player may connect to any number of new Cities during their Turn in this Phase, as long as they pay all the building and connecting costs
23
Update turn order
After connecting all the desired Cities, the player moves their Generator on the Turn Order Track to the right column
24
Build first generator
To build the 1st Generator in your Network, choose any available City on the Map, then place 1 of your Generators on the number '10' space in that City and pay 10 Elektro (you do not have to build a Generator in the 1st Round)
25
Connect subsequent cities
All subsequent Cities you build must connect to at least 1 City already in your Network
26
Pass through cities
If there is an available space in a City during this Phase, a player may add any City inside the playing zone to their Network; they may use any number of connections and may pass through a City without placing a Generator there
27
Stay in playing zone
Players may never use any Cities or connections that lie outside of the selected playing zone during the game
28
Calculate total costs
The total costs are 10/15/20 Elektro for the 1st/2nd/3rd Generator built in a City, plus the connection costs between the 2 Cities
29
One generator per city
A player may only build 1 Generator in each standard City
30
Update score
When a player adds a new City to their Network, they immediately update their position on the Scoring Track for connected Cities
31
Step 1 city limits
In Step 1 of the game, each City can only be connected by 1 player
32
Step 2 city limits
In Step 2, each City can be connected by up to 2 players
33
Step 3 city limits
In Step 3, each city can be connected by up to 3 players
34
North America Metropolises
New York and Mexico City are "Metropolises", each consisting of 2 Cities with a connection cost of zero Elektro; a player may have a maximum of 1 Generator in each of the 2 Cities of a Metropolis
35
Complete phase
After all players finish this Phase, move all Generators on the Turn Order Track back to the left column
36
Indicate cities to power
In turn order, each player indicates how many Cities in their Network they wish to/are able to supply with electricity
37
Gain Elektros
Gain Elektros based on the number of Cities powered as shown on the Payment Summary Card
38
Run Power Plants
Each Power Plant requires the indicated amount of Resources to run; it then produces electricity for the number of Cities indicated in its bottom right
39
Choose which plants to run
Each player may choose how many and which of their Power Plants are used; they do not have to supply all of their Cities, even if they have enough Power Plants
40
Remove spent resources
The players remove the required Resources from the Power Plants that produced electricity this Round to the supply, not to the Resource Market
41
Waste surplus electricity
If a player produces more electricity than they have Cities in their Network, the surplus is wasted
42
Resupply Resource Market
Based on the number of players and the current Step of the game, resupply the Resource Market with Resources according to the Refill Summary Card
43
Rotate Power Plant deck
During Step 1 and Step 2, move the biggest Power Plant in the Future Market (the bottom row) to the bottom of the Power Plant deck; during Step 3, remove the smallest Power Plant in the Current Market (the top row) from the game
44
North America Step 2
Remove the lowest numbered Power Plant from the Current Market (the top row) from the game and replace it from the Power Plant deck
45
Europe Step 2
Remove the lowest numbered Power Plant from the Current Market (the top row) from the game, but do not replace it, reducing the Future Market (the bottom row) to 4 Power Plants
46
Perform Step 2 changes first
If Step 3 begins before Step 2, first perform all changes for Step 2 before directly continuing with the changes for Step 3
47
Remove cards
Remove the Step 3 Card and the smallest Power Plant in the Current Market (the top row) from the game
48
Reduce market size
In Step 3, there are only 6 Power Plants in the Power Plant Market; beginning with the next Phase 2, players can bid on all 6 Power Plants; there is no Future Market

Winning

How to claim victory.

1
Trigger end game
When the Black Stick was crossed, proceed to END GAME
2
Determine winner
Check to see which player can supply electricity to the most Cities in their Network using the Resources and Power Plants they have
3
Most cities powered wins
The player that can power the most Cities wins the game!
4
Break ties
Ties are broken by most remaining Elektros

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