How to Play

Pandemic: The Cure

2-5 players 30-30 min 7.2 Board Game Geek Rating

In this cooperative dice game, players work as a medical team to cure four deadly diseases threatening global population centers. Each turn, players roll dice to determine available actions like traveling, treating infections, or researching cures. Different roles offer unique abilities and specialized dice. Victory requires discovering all four cures before outbreaks overwhelm the world.

Published 2014

Pandemic: The Cure

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the Research Center
Put the Research Center in the middle of the table
2
Arrange region tokens
Place the 6 region tokens around the Research Center clockwise, numbered 1 to 6
3
Set infection rate marker
Insert the syringe into the first space of the NORMAL level on the infection rate scale (use EASY level for first cooperative game)
4
Set outbreak marker
Insert the syringe into the space marked with the symbol on the disease spread scale
5
Prepare infection dice
Place all 48 infection dice into the bag and mix them
6
Initial infection roll
Draw 12 infection dice blindly from the bag and roll them; re-roll any dice showing crosses until all show numbers
7
Place initial infections
Put all dice in their corresponding regions (dice showing 1 go to region 1, dice showing 2 go to region 2, etc.)
8
Handle overflow
If any region has more than 3 dice of one color, re-roll the excess dice until no region has more than 3 dice of the same color
9
Place CDC token
Put the CDC token and the curable diseases card next to the region cards
10
Prepare event cards
Shuffle event cards face-down, place in a stack next to CDC, then draw the top 3 cards and place them face-up beside CDC
11
Distribute characters
Shuffle character cards and deal one to each player; give each player the matching pawn and dice in their character's color
12
Return unused components
Put unused character cards, pawns, and player dice back in the box
13
Position player pawns
All players place their pawns in region 1 (North America)

On Your Turn

What you can do during your turn.

1
Roll player dice
Roll all your player dice at the start of your turn; each die shows either an action symbol or a biohazard symbol
2
Execute actions
Use dice showing action symbols to perform actions; you may re-roll any die until you get a desired action or biohazard
3
Lock used dice
After performing an action with a die, set it aside; you cannot re-roll or reuse it this turn
4
Fly action
Move your pawn from your current region to any other region
5
Sail action
Move your pawn from your current region to an adjacent region
6
Treat action
Move 1 infection die from your region to inside the Research Center, OR move 1 infection die from the Research Center to the bag
7
Collect samples action
Take one infection die from the Research Center (of a disease not yet cured) and place it with your "collect samples" die on your character card
8
Handle biohazard results
Immediately move the infection rate syringe forward one space for each biohazard rolled, then set those dice aside
9
Trigger epidemic
When the infection rate syringe reaches or passes a marked space, an epidemic occurs
10
Disease spread
When a region has more than 3 dice of one color, that disease spreads
11
Pass samples
After completing all dice actions, you may give all samples of one color from your card to another player in the same region
12
Attempt to discover cure
Roll all sample dice of one color from your character card
13
Infect regions
Draw dice from the bag equal to the current infection level and roll them
14
Use event cards
Any player may spend infection dice from CDC (returning them to the bag) to activate an event card at almost any time

Winning

How to claim victory.

1
Victory condition
All players win immediately when cures for all four diseases are discovered
2
Defeat by time
All players lose immediately if the infection rate syringe reaches the end of the infection rate scale
3
Defeat by outbreaks
All players lose immediately if the outbreak syringe reaches the 8th space on the disease spread scale
4
Defeat by infection
All players lose immediately if there are not enough dice in the bag to draw during the infect regions phase
5
Check bag contents
Players may look in the bag at any time to count remaining dice

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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