1
Check for Hitler penalty
If you start your turn in the same space as Hitler, lower your motivation by 1
2
Check for deputy penalties
If starting in the same space as deputies, suffer their penalties:
3
Take up to 3 actions
Perform any combination of available actions, taking the same action multiple times if desired (except Conspire, which is limited to once per turn)
4
Act action
Resolve one effect in your dossier or on your conspirator sheet preceded by the ➡ symbol
5
Collect Item action
Take a revealed item tile in your space and add it to your conspirator sheet
6
Conspire action
Take up to 3 dice (spending one action per die), roll them, and resolve results:
7
Resolve Dissent Track
When three dice are on the Dissent Track, choose to either raise one conspirator's motivation by 1 or lower Hitler's Military Support by 1, then return all dice to supply
8
Deliver Item action
If in a space with revealed delivery text, discard the appropriate item(s) to lower suspicion by the amount shown
9
Dossier action
Draw the top card of the conspirator deck and add it face-up to your dossier, observing dossier limits (2 cards at timid motivation; 6/5/4 cards based on 1-2/3-4/5 players)
10
Move action
Move from your current space to a connected space with a stage number equal to or less than the current stage
11
Navigate Berlin
All Berlin spaces (marked B) are always accessible and connected to each other; enter or leave Berlin through the Train Station
12
Apply space modifiers
When entering a space with modifiers, immediately apply the listed effects without using an action
13
Release action
If in Gestapo HQ and not at extreme suspicion, roll one die to attempt releasing an arrested conspirator:
14
Reveal Item action
Flip a face-down item tile in your space face-up
15
Transfer action
Give or take one item or card to/from a conspirator in your space
16
Draw event card
After completing actions, draw the top card from the lowest numbered event deck available and resolve its effects immediately
17
Handle key events
When a key event is drawn, resolve it normally; when the next event card is drawn, move the key event to the side of the board where it causes important (yellow) events to be discarded without effect
18
Respond to Gestapo Raids
When drawn after Stage 1, arrest all conspirators at extreme suspicion, then each conspirator must either discard each illegal card or keep it and raise suspicion by 1, then return all dice on Dissent Track to supply
19
Handle arrest
When arrested, immediately discard all illegal cards in your dossier and move to Prison
20
Take prison turn
If starting your turn in Prison, draw an interrogation card, secretly choose one option you can fully resolve, read it aloud and apply effects, then draw an event card