1
Turn structure
Each turn consists of 3 steps: do 4 actions, draw 2 Player cards, then infect cities
2
Action flexibility
Select any combination of actions, and the same action may be performed multiple times
3
Drive/Ferry
Move to a city connected by a white line to your current city (lines wrapping off the board connect to cities on the opposite edge)
4
Direct Flight
Discard a City card to move to the city named on that card (cannot use in or out of rioting, collapsing, or fallen cities)
5
Charter Flight
Discard the City card matching your current city to move to any city (cannot use into or out of rioting, collapsing, or fallen cities)
6
Shuttle Flight
Move from a city with a research station to any other city with a research station
7
Build a Structure
Discard the City card matching your current city to place a structure there; if all structures of a type are built, relocate one from elsewhere
8
Treat Disease
Remove 1 disease cube from your current city; if the disease is cured, remove all cubes of that color instead
9
Eradicate a disease
When the last cube of a cured disease is removed from the board, flip its cure marker to the "ø" side and name the disease
10
Share Knowledge
Give the City card matching your current city to another player there, or take that matching card from them (both players must agree)
11
Hand limit enforcement
If receiving a card causes more than 7 cards in hand, immediately discard or play Event cards until at 7
12
Discover a Cure
At a research station, discard 5 City cards of the same color to cure that disease; place the cure marker over the disease icon
13
Draw Player cards
After completing 4 actions, draw the top 2 cards from the Player Deck
14
Handle Epidemic cards
If drawn, do not add to hand; instead resolve immediately:
15
Discard Epidemic cards
After resolving, discard them (do not draw replacement cards)
16
Draw Infection cards
Flip over cards from the Infection Deck equal to the current infection rate
17
Place disease cubes
Add 1 cube matching the city's color to each revealed city (skip if disease is eradicated)
18
Trigger outbreaks
If a city would receive a 4th cube of any color, an outbreak occurs instead
19
Advance outbreaks marker
Move the marker forward 1 space on the Outbreaks Track
20
Spread disease
Place 1 cube of the outbreak color on every connected city
21
Chain reaction outbreaks
If a connected city already has 3 cubes of that color, it also outbreaks (but cities only outbreak once per infection card)
22
Increase panic level
Place the next panic level sticker on each city that outbreaks
23
Panic level effects
Effects are cumulative:
24
Apply scars
Characters in an outbreaking city receive a scar
25
Play anytime
Event cards are not actions and can be played at any time except between drawing and resolving a card
26
Player decides use
The player who plays the Event card determines how it is used
27
Discard after use
Place played Event cards in the Player Discard Pile
28
Dispatcher
May move any pawn to a city containing another pawn, or move another player's pawn as if it were their own (using Dispatcher's scars/upgrades and cards)
29
Generalist
Has 4 upgrade slots and gets 5 actions per turn
30
Medic
Removes all cubes of one color with Treat Disease; automatically removes cubes of cured diseases from current city without using an action
31
Scientist
Needs only 4 City cards of the same color to Discover a Cure
32
Researcher
May give any City card from hand to another player in the same city (not just the matching card)
33
Character becomes lost
When receiving a scar with no available scar slots, or when present in a city that falls
34
Destroy the Character card
Rip up the card permanently
35
Continue playing
Discard all cards, take the matching Civilian card, and place pawn at a research station (or Atlanta if none exist)