1
Add master plan card
Draw the top card from the Master Plan deck and add it to the Storyline
2
Move the villain
Move the Villain clockwise the number of Locations shown on the card, triggering the Location effect at the final destination
3
Resolve BAM effects
Activate all BAM! effects on the Villain Dashboard and any Threat cards in play
4
Apply special effects
Resolve any special effect text printed on the Master Plan card
5
Add tokens to locations
Place Civilian and Thug tokens as indicated on the card to Locations around the Villain
6
Check for overflow
If a token cannot be placed due to full slots, add 1 Crisis token to that Location instead
7
Discard civilians in crisis
If a Location has both a Crisis token and Civilians, discard all Civilians there and advance the Villainous Plot
8
Draw a card
Take 1 card from your Hero deck into your hand
9
Play a card
Place 1 card from your hand faceup to the right end of the Storyline
10
Resolve actions
Perform actions using symbols from both your played card AND the previous Hero card in the Storyline, in any order:
11
Use special effects
Activate any Special Effect text on your played Hero card
12
Spend action tokens
Use any accumulated Action tokens to perform additional actions
13
Trigger location effect
Optionally resolve the End of Turn effect of your current Location
14
Handle damage
When taking damage, discard 1 card from hand to deck bottom per damage; if you discard your last card, you are KO'd
15
Recover from KO
When KO'd, lay your Hero down and trigger the Villain's BAM! effect; on your next turn, stand up and draw 3 cards before the normal draw step
16
Rescue civilians mission
Complete by rescuing the required number of Civilians (varies by player count)
17
Defeat thugs mission
Complete by defeating the required number of Thugs
18
Clear threats mission
Complete by removing all tokens from Threat cards equal to the requirement
19
Gain mission reward
When completing the second Mission, each Hero draws 1 card; the Villain becomes vulnerable to damage