1
Move on kiwi track
Advance your marker and gain rewards at certain spaces:
2
Move your rancher
Move at least 1 step up to your step limit on the map
3
Execute location actions
Perform actions in any order (all optional):
4
Step 1 - Breed sheep
Display any number of different sheep card types from hand; add permanent certifications and/or spend temporary certifications to increase breeding value; gain money equal to this value; discard displayed cards
5
Step 2 - Deliver to trade station
Move 1 disc from player board to available trade station with value equal to or lower than breeding value
6
Step 3 - Place prediction tiles
Select 1 tile from each column and move to corresponding area
7
Step 4 - Return rancher
Move rancher back to starting position
8
Hire a worker
Select worker tile from hiring market, pay hiring cost with any modifiers, place on leftmost available player board space; if covering an action, execute immediately (cannot delay)
9
Invest in bonus tile
Select bonus tile (except from market marker row), pay investment cost with modifiers, place in player area, gain immediate reward
10
Use sheep market
Spend money based on shepherd count to gain new sheep cards to discard pile; each shepherd used once per action; optionally use 1 shepherd to add 2 cards from deck to market display
11
Shear sheep
Display different sheep card types up to your shearer count; add wool values plus permanent wool; gain money equal to total; discard displayed cards
12
Build a building
Select unplaced building requiring minimum craftsmen you possess; pay amount per craftsman used
13
Move your ship
Move up to number of steps equal to sailors owned
14
Small port
Pay upgrade cost, place any warehouse (check for player board bonus), gain specified bonus card to discard pile
15
Medium port
Place any warehouse (check for player board bonus); provides extra trade station for future trades or wool trades
16
Large port
Pay upgrade cost, place 1 disc, gain specified bonus card; then optionally remove rightmost worker tile from any row and replace port manager tile to gain instant reward (keep for end-game scoring)
17
Reset ship
If upgrading port at sea route end, reset ship to starting space
18
Track gold
Gold is tracked on player board, separate from money
19
Purchase bonus cards
During Phase A or B, spend gold for 1 of 4 bonus cards:
20
Gain gold from certification
Moving temporary certification from 1 to 2 grants 1 gold
21
Gain temporary certification
Pay 2 money to move marker down 1 space, or pay 4 money for 2 spaces
22
Move ship
Pay 1 money for 1 step, or 2 money for 2 steps (may upgrade port)
23
Advance on kiwi track
Pay 1 money for 1 space, or 2 money for 2 spaces
24
Use exchange markers
Discard anytime:
25
Gain exchange marker
Received when purchasing Suffolk sheep card
26
Acquire objective cards
Select from display (then replenish) or draw from deck top; place in discard pile
27
Play objective cards
From hand, play during Phase A (before) or Phase B (before/after actions) to player area; execute immediate action shown in top-left
28
Score objective cards
At final scoring, gain/lose points based on task completion regardless of whether played; owning items count once only
29
Draw to hand limit
Draw cards up to hand limit (4, 5, or 6 as shown on player board)