How to Play

Great Western Trail

2-4 players 75-150 min 8.2 Board Game Geek Rating

Players are 19th-century ranchers driving cattle herds from Texas to Kansas City for shipment by train. The core mechanic involves deck-building to improve your cattle while strategically utilizing trail buildings and hiring specialized workers—cowboys, craftsmen, and engineers. Victory comes through accumulating the most points by delivering valuable cattle and developing infrastructure along the route.

Published 2016

Great Western Trail

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the game board
Put the board in the center of the table
2
Set up station master tiles
Shuffle the 5 station master tiles face down and place them on the 5 designated spaces on the board
3
Place neutral buildings
Arrange the 7 neutral building tiles on their designated spaces on the board (for first-time players, place them according to the letters marked)
4
Position the job market marker
Place the job market tile on the first round space above the market
5
Prepare level 3 tiles
Sort the tiles with "3" on the back into 3 groups, shuffle face down, and place near Kansas City
6
Draw initial hazard tiles
From pile 1, draw 7 tiles - place teepees starting from the -3 space in the Indian territory, place flood/drought tiles on the lowest numbered hazard spaces; return excess to the pile
7
Set up worker market
Based on player count, shuffle tiles from pile 2 and arrange in the worker market from left to right starting from spaces equal to player count; when a row fills, move the market tile down and continue
8
Fill Kansas City spaces
Place numbered tiles on the 6 empty spaces in front of Kansas City according to their numbers
9
Create cattle market
Shuffle all cattle cards and form a market (7 cards for 2 players, 10 for 3 players, 13 for 4 players); arrange by color
10
Prepare objective cards
Shuffle all objective cards and place 4 face up beside the board
11
Organize money
Place coins near the game board
12
Distribute player materials
Each player chooses a color and takes their player board and upgrade tiles based on player count
13
Select building side
All players take their 10 personal building tiles and agree together to use either side A or B (A recommended for beginners); all must use the same side
14
Take player pieces
Each player takes 14 disc tokens, 1 train, 1 certificate marker, and 1 cattleman in their color and places them appropriately
15
Create personal deck
Each player shuffles their 14 cattle cards face down as their draw pile, then draws 4 cards to hand
16
Distribute private objectives
Shuffle gray-backed objective cards and deal 1 to each player face up
17
Give starting money
First player receives 6 coins; subsequent players receive 7, 8, and 9 coins respectively
18
Prepare discard area
Players place their used/discarded cards face up beside their draw pile

On Your Turn

What you can do during your turn.

1
Execute three phases
On your turn, complete these 3 steps in order: A) Move cattleman, B) Perform location action, C) Refill hand
2
Move at least one space
Use the step count on your player board to move; each location (building or hazard tile) counts as 1 step; empty spaces don't count
3
Follow the path direction
You must move according to the trail's direction
4
Stop to perform actions
The space where your cattleman stops is where you'll perform actions; movement ends when reaching Kansas City
5
Allow multiple cattlemen
Multiple cattlemen may occupy the same space
6
Pay toll fees
When passing or stopping on any space with a green or black hand symbol, you must immediately pay the toll fee
7
Neutral building actions
When stopping at a neutral public building, either perform the building's action OR perform one auxiliary action
8
Execute building actions
Each action separated by a vertical line can be performed once or chosen; actions separated by a diagonal line allow only one choice; action order is flexible
9
Trigger special actions
Some building spaces have "special actions" at the bottom - when you build there, this becomes part of your building; only the building owner can use it when stopping there
10
Perform auxiliary actions
If declining building actions, choose one auxiliary action from uncovered spaces on your player board
11
Building A
Discard 1 white cattle to gain 2 coins | Hire a worker from the market | Pay 2 extra coins to hire a second worker
12
Building B
Discard 1 green cattle to gain 2 coins | Pay 2 coins per worker to build a building
13
Building C
Move certificate marker down 1 space OR take 1 objective card | Move train forward 1 space per engineer
14
Building D
Trade with Indians OR pay 2 coins to move train forward 2 spaces | Also perform auxiliary action
15
Building E
Discard 1 black cattle (value -2) to gain 2 coins | Buy cattle from the market
16
Building F
Sell 2 same-colored cattle to gain 4 coins | Pay 7 coins to buy 1 hazard tile
17
Building G
Move train forward 1 space per engineer | Perform auxiliary action
18
Other players' buildings
Only perform one auxiliary action
19
Hazard regions
Only perform one auxiliary action
20
Teepee spaces
Only perform one auxiliary action
21
Complete 5 mandatory steps
You must perform steps 1, 2, and 3 in order when arriving at Kansas City
22
Step 1-3: Place numbered tiles
Arrange specific numbered tiles in their locations
23
Sell cattle
Show all hand cards to other players; add up the breeding values of different colored cattle for your income (same-colored cattle count only once); add certificate bonuses if applicable; place all these cards face up in your discard area
24
Deliver cattle
Sell cattle to a city along the railroad; your final income (cattle sale + certificates) determines which city you can reach
25
Activate connections
When two adjacent cities have your discs, immediately execute the connection bonus between them; if it rewards an objective card, take it immediately to your discard pile
26
Pay unloading fees
Calculate fees between your train and the delivery city; if train is at or ahead of the city, no fee; if behind, pay 1 coin per red crossing mark in between
27
Return cattleman
After all actions, return cattleman to the start of the trail; refill spaces 1, 2, 3 in Kansas City
28
Draw cards
Starting hand limit is 4 cards; unlock black-framed disc spaces to increase limit to 6
29
Refill after completing phases
After completing phases A and B, draw cards up to your hand limit; turn passes to next player
30
Identify requirements and rewards
Red symbols indicate requirements; green symbols indicate rewards
31
Optional rewards
You may decline rewards, except coin rewards which must be taken

Winning

How to claim victory.

1
Trigger game end
When a player arrives at Kansas City and the final worker market space is filled, causing the market tile to move off the board, the end game begins; that player claims the tile worth 2 points
2
Complete final rounds
All other players take one final turn in order
3
Calculate final scores
After all final turns, calculate points:
4
Determine winner
Player with the most points wins

watch & Learn

Let the pros teach you with these top videos.

Great Western Trail - rules blitz

Great Western Trail - rules blitz

Instructional

Great Western Trail - set up & play

Great Western Trail - set up & play

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS