1
Execute three phases
On your turn, complete these 3 steps in order: A) Move cattleman, B) Perform location action, C) Refill hand
2
Move at least one space
Use the step count on your player board to move; each location (building or hazard tile) counts as 1 step; empty spaces don't count
3
Follow the path direction
You must move according to the trail's direction
4
Stop to perform actions
The space where your cattleman stops is where you'll perform actions; movement ends when reaching Kansas City
5
Allow multiple cattlemen
Multiple cattlemen may occupy the same space
6
Pay toll fees
When passing or stopping on any space with a green or black hand symbol, you must immediately pay the toll fee
7
Neutral building actions
When stopping at a neutral public building, either perform the building's action OR perform one auxiliary action
8
Execute building actions
Each action separated by a vertical line can be performed once or chosen; actions separated by a diagonal line allow only one choice; action order is flexible
9
Trigger special actions
Some building spaces have "special actions" at the bottom - when you build there, this becomes part of your building; only the building owner can use it when stopping there
10
Perform auxiliary actions
If declining building actions, choose one auxiliary action from uncovered spaces on your player board
11
Building A
Discard 1 white cattle to gain 2 coins | Hire a worker from the market | Pay 2 extra coins to hire a second worker
12
Building B
Discard 1 green cattle to gain 2 coins | Pay 2 coins per worker to build a building
13
Building C
Move certificate marker down 1 space OR take 1 objective card | Move train forward 1 space per engineer
14
Building D
Trade with Indians OR pay 2 coins to move train forward 2 spaces | Also perform auxiliary action
15
Building E
Discard 1 black cattle (value -2) to gain 2 coins | Buy cattle from the market
16
Building F
Sell 2 same-colored cattle to gain 4 coins | Pay 7 coins to buy 1 hazard tile
17
Building G
Move train forward 1 space per engineer | Perform auxiliary action
18
Other players' buildings
Only perform one auxiliary action
19
Hazard regions
Only perform one auxiliary action
20
Teepee spaces
Only perform one auxiliary action
21
Complete 5 mandatory steps
You must perform steps 1, 2, and 3 in order when arriving at Kansas City
22
Step 1-3: Place numbered tiles
Arrange specific numbered tiles in their locations
23
Sell cattle
Show all hand cards to other players; add up the breeding values of different colored cattle for your income (same-colored cattle count only once); add certificate bonuses if applicable; place all these cards face up in your discard area
24
Deliver cattle
Sell cattle to a city along the railroad; your final income (cattle sale + certificates) determines which city you can reach
25
Activate connections
When two adjacent cities have your discs, immediately execute the connection bonus between them; if it rewards an objective card, take it immediately to your discard pile
26
Pay unloading fees
Calculate fees between your train and the delivery city; if train is at or ahead of the city, no fee; if behind, pay 1 coin per red crossing mark in between
27
Return cattleman
After all actions, return cattleman to the start of the trail; refill spaces 1, 2, 3 in Kansas City
28
Draw cards
Starting hand limit is 4 cards; unlock black-framed disc spaces to increase limit to 6
29
Refill after completing phases
After completing phases A and B, draw cards up to your hand limit; turn passes to next player
30
Identify requirements and rewards
Red symbols indicate requirements; green symbols indicate rewards
31
Optional rewards
You may decline rewards, except coin rewards which must be taken