1
Turn structure
Each turn consists of 3 steps: Do 4 Actions, Draw 2 Player Cards (resolve Revolts), then Invade Cities
2
March action
Move your pawn to an adjacent city connected by a single uninterrupted line, taking up to 3 legions with you
3
Sail action
Discard a City card matching a color of your destination to move from any port city to any other port city, taking up to 3 legions with you
4
Fortify action
Discard a City card matching your current city to add a fort from supply (or move one from another city) to your city
5
Recruit Army action
While in a city with a fort, add legions from supply equal to the current recruitment rate shown on the Invasion Rate track
6
Battle action
Roll up to 1 battle die per legion in your city (maximum 3 dice) when at least 1 barbarian is present
7
Plot action
When in same city as another player with mutual agreement, either give or take a City card matching that city
8
Forge Alliance action
While in a city with at least 1 barbarian of a tribe, discard required cards of that tribe's color (Vandals: 5, Visigoths: 5, Huns: 4, Anglo-Saxons/Franks: 4, Ostrogoths: 3) to move alliance token to alliance space
9
Enlist Barbarians action
Discard a card matching an allied tribe's color to remove all barbarians of that color from your city and add up to that many legions from supply
10
Draw Player cards
After 4 actions, draw 2 cards from the Player deck and keep faceup
11
Resolve Revolt cards
When drawn, first move Invasion Rate marker 1 space right, then draw bottom card from Barbarian deck and add 3 matching barbarians to pictured city, finally shuffle Barbarian discard pile and place on top of Barbarian deck
12
Observe hand limit
If you have more than 7 cards, discard or play Event cards until at 7
13
Invade Cities step
Flip Barbarian cards equal to current invasion rate, adding 1 barbarian to each pictured city
14
Check invasion eligibility
A city can only be invaded if it already has barbarians of that tribe OR the previous city on the migration path has matching barbarians
15
Trace migration path
If pictured city cannot be invaded, follow path backward until finding an eligible city or reaching the supply-adjacent city
16
Defend with legions
When barbarians would enter a city with legions:
17
Resolve sacking
When a 4th barbarian of same color would be added, move Decline marker down 1 space, return any fort to supply, then add 1 barbarian of that tribe to each adjacent city (triggering chain reactions if needed)
18
Play Event cards
Any player may play Event cards at any time (except between drawing and resolving a card) without using an action