1
Structure Action Phases
Each turn consists of Jihadist Action Phase (play 2 cards) then US Action Phase (play 2 cards)
2
Choose card use
When playing a card, choose to use it for Event or Operations (points)
3
Handle opponent events
If card has Event associated with other side, that Event occurs and playing side chooses which happens first (Event or Operations)
4
Mark special events
If Event says "Mark," place associated marker in Event box or country space
5
Track lapsing events
If Event says "Lapsing," place card in Lapsing box
6
Use US Election cards
These always trigger both Event and Operations; playing side chooses order
7
Add to Reserves
Only for cards with ops value of 1 or 2; add 1 or 2 ops to Reserves for later use
8
Recruit cells
Target country with Cells or Cadres; roll 1 die per ops point
9
Travel cells
Move Cells to any destination country; set Active to Sleeper status
10
Execute Plot operations
Target non-Islamist Rule country with Cell(s); roll 1 die per ops
11
Conduct Jihad
Target Muslim countries (not Iran, not Islamist Rule) with Cell(s)
12
Attempt Major Jihad
Target Muslim country with Cells ≥ Troops + 5
13
War of Ideas (Muslim countries)
Improve Alignment or Governance; cost = ops ≥ Governance
14
War of Ideas (non-Muslim countries)
Roll for target country Posture; cost = ops ≥ Governance
15
Disrupt cells
Target non-Muslim country, Ally, or country with ≥2 Troops; cost = ops ≥ Governance
16
Alert plots
Block a Plot in any country; cost = 3 ops
17
Deploy troops
Move Troops to Ally Muslim country or Troops track; cost = ops ≥ Governance
18
Regime Change
Overthrow Islamist Rule; cost = 3 ops
19
Withdraw troops
Remove Troops from Regime Change country; cost = 3 ops
20
Reassessment
Change US Posture (Hard↔Soft); cost = 2× 3-value ops cards
21
Maintain Regime Change deployments
When moving Troops out of Regime Change country (not Withdrawing), must leave Troops ≥ Cells + 5
22
Resolve Plots
At end of US Action Phase, resolve all unblocked Plots
23
Check Islamist Rule penalty
If any country has Islamist Rule, US loses 1 Prestige
24
Check World Posture bonus
If net World Posture = 3 and matches US Posture, US gains +1 Prestige
25
Clean up turn
Discard cards in Lapsing box and 1st Plot box; set markers aside; set all Reserves to 0; flip green Regime Change markers to tan side
26
Deal new cards
Deal cards per current Funding and Troops tracks
27
Reshuffle if needed
If insufficient cards in draw deck, create new deck from discard pile, Lapsing cards, and 1st Plot cards
28
Roll when required
Operation or Event in country with no Alignment or Posture triggers roll