1
Announce direction
Captain calls out "Head North/South/East/West," moving one dot in that direction
2
Record the move
Captain marks that move on their map by joining one dot to the next
3
Complete upkeep
First Mate and Engineer must announce "OK" after completing their upkeep tasks
4
Observe path restrictions
A dot cannot be used twice (cannot cross your own path); route is erased when Sub surfaces
5
Avoid obstacles
Cannot enter an Island space or a space with your own Mine
6
Force surfacing
If there is no valid course, the Captain must Surface
7
Charge systems
Each time the Captain announces a course, mark 1 empty space on a gauge of your choice, then announce "OK"
8
Announce readiness
If a system's gauge is filled, announce "X Ready"
9
Activate green systems
First Mate may activate Drone and Sonar when ready
10
Record damage
Track damage from Engineering (1), Direct hits (2), or Indirect hits (1)
11
Mark breakdowns
Each time the Captain announces a course, cross out a Breakdown Symbol on the Control Panel matching that direction, then announce "OK"
12
Trigger repairs
If 4 symbols on one Circuit (yellow/orange/purple line) are crossed out, immediately erase them
13
Announce radiation damage
If all Radiation Symbols are crossed out, announce "DAMAGE!", record damage, erase all breakdowns
14
Announce panel damage
If all symbols in one Control Panel are crossed out, announce "DAMAGE!", record damage, erase all breakdowns
15
Check system status
If any symbols of a System's colour are crossed out, that system cannot be activated
16
Verify charge
System must be fully charged on First Mate's sheet
17
Confirm operational
Captain/First Mate confirms with Engineer there are no Breakdowns in that system
18
Announce activation
Announce "Stop," raise fist, then announce which system is activated
19
Resolve the system
Complete the system's effect
20
Clear the gauge
First Mate clears the system's gauge; no system can activate again until after the Sub has Moved
21
Fire within range
Can be fired up to 4 dots away (straight line or stepped, not diagonal)
22
Announce coordinates
Captain announces coordinates of Target Dot
23
Resolve damage
Opposing Captain announces "Clear" (miss), "Indirect Impact" (adjacent, 1 damage), or "Direct Hit" (same dot, 2 damage)
24
Check self-damage
If adjacent to your own Sub, First Mate marks 1 Damage
25
Place the mine
Captain draws an M on a space adjacent to the Sub, but not on its path
26
Announce placement
Captain announces "Mine Dropped"
27
Announce detonation
Captain announces "Stop, I'm blowing up a Mine!" and the coordinates
28
Apply damage
Damage resolves as per Torpedo rules
29
Observe restrictions
Cannot activate until after a Move from dropping; cannot activate while Surfaced or with Red Breakdown
30
Announce activation
First Mate announces "Sonar"
31
Receive intel
Opposing Captain gives two pieces of information (Row, Column, or Sector); one must be true, one must be false
32
Announce activation
First Mate announces "Drone"
33
Ask location
Captain asks "Are you in Sector X?"
34
Receive answer
Opposing Captain answers "Yes" or "No" truthfully
35
Announce activation
Captain announces "Activate Silence!"
36
Move secretly
Captain moves the ship 0-4 dots in a straight line silently
37
Complete upkeep
First Mate marks a gauge; Engineer crosses out breakdown (direction indicated silently; no breakdown if zero movement)
38
Announce location
Captain announces "Surfacing in Sector X"
39
Erase path
Captain erases their path but not any mines
40
Complete surfacing procedure (Turn by Turn)
Engineer erases all breakdowns; enemy team takes 3 turns in a row
41
Complete surfacing procedure (Real Time)
Engineer draws lines around schematic sections and initials them, passes to teammates to repeat, shows to enemy Engineer for verification, then erases all lines, initials, and breakdowns before announcing "Ready to Dive"
42
Track enemy movement
Listen to enemy Captain and draw their orders on the transparent sheet
43
Locate the enemy
Move the transparent overlay on the map to figure out enemy position
44
Report intelligence
Keep the Captain informed of the enemy's possible location