1
Select the Recruiter
One player volunteers or is randomly selected to play as the MIND MGMT Recruiter; all other players are Rogue Agents
2
Place the game board
Position face-up on the table with the Recruiter's side closest to the Recruiter player
3
Place Mayhem tokens (Full Game)
Add 5 Mayhem tokens between any 2 locations; no token may touch another token; Recruiter places first, then clockwise until all placed
4
Position Time Token
Place next to "01:00-05:00" on the Time Track
5
Arrange Action cards
Place Rogue Agent Action cards under appropriate labels on their side; do same for Recruiter Action cards
6
Prepare supply tokens
Place Mental Note tokens, STEP tokens, and Recruit tokens off to the side
7
Cover time spaces (Training Mission)
Use 1 Recruit token to cover "15:00" and "16:00" spaces on Time Track
8
Confirm Recruit supply
Training Mission uses 9 Recruits; Full Game uses 12 Recruits
9
Take hidden components
Recruiter takes Secret Map, Mental Screen, and 1 dry-erase marker; place Secret Map behind screen matching board orientation
10
Mark Mayhem locations
Before choosing starting location, mark all Mayhem token positions on Secret Map
11
Take MIND SLIP token
Place 1 MIND SLIP token in front of Mental Screen visible to Rogue Agents
12
Select Recruiter card
Choose or randomly draw 1 Recruiter card, secretly view it, place behind screen; return unselected card to box
13
Choose starting location
Write "1" on any location on Secret Map (avoid outside edges)
14
Reveal starting location (Training Mission)
Place Confirmed (green) Mental Note with "1" on matching board location
15
Hide starting location (Full Game)
Do not reveal starting location to Rogue Agents
16
Draw Feature cards
Shuffle Feature deck, draw 3 cards, place face-up behind screen; circle every matching Feature on Secret Map
17
Perform initial STEPs
Take 4 STEP actions, marking locations as "2," "3," "4," and "5" on Secret Map; cannot revisit locations or pass through Mayhem
18
Collect starting Recruits
Count circled Features on locations 1-5; place that many Recruit tokens next to "01:00-05:00" space
19
Place Immortals (Full Game)
Place 4 Immortal figures on different locations, not on outside edges
20
Take shared marker
Rogue Agents share 1 dry-erase marker
21
Distribute Agent cards
2-player: 1 agent controls all 4; 3-player: each controls 2; 4-player: each controls 1, 4th shared; 5-player: each controls 1
22
Orient Agent cards
Training Mission: ability side down; Full Game: ability side face-up
23
Place Agent figures
Position matching figures in any locations on outside edge of game board
24
Display Potential Recruiter cards
Place both under POTENTIAL label so Agents know possible Recruiter abilities
25
Place Ally card
Place available Ally cards face-up under ALLIES label
26
Position 2nd MIND SLIP (Full Game)
Choose location orthogonally or diagonally adjacent to a Temple; place Recruiter's 2nd MIND SLIP token there
27
Recruiter draws Immortal cards (Full Game)
Draw 2 additional Feature cards, place face-up under IMMORTAL RECRUITING label