1
Start position
Take first turn on space N1
2
Use equipment
Play 1 Equipment Card before or after moving; card text describes usage
3
Move secretly
Record movement of 0-4 spaces (diagonal allowed) on the Movement Sheet
4
Trigger no motion response
If moving 0-2 spaces, reply "no motion" when Hunters use car sensor next turn
5
Respect movement restrictions
Cannot move through or onto Hunters or structures
6
Reveal when spotted
If movement ends in direct line of sight of a hunter, place figure on board and reveal character if not already revealed
7
Understand line of sight
Line of sight extends Up/Down/Left/Right (orthogonal) to the next obstacle only; not diagonal
8
Note road coverage
Line of sight on roads covers both lanes
9
Place last seen marker
When seen by a hunter but not ending in sight, place marker on last space visualized; same applies when disappearing from the board
10
Complete objectives
Must be adjacent (diagonal allowed) to objective location at the beginning of turn; announce completion by flipping marker to red side, then take turn
11
Handle Holo Decoy attacks
Act as if attacked and possibly hit, but mark nothing and take no damage
12
Determine turn order
Hunters take turns in any order (may change each round), but each character must finish before the next begins
13
Move your hunter
Move 0-4 spaces (diagonal allowed)
14
Spot the Agent
If Agent can be seen, their figure must be placed on the board
15
Attack once per turn
Hunter may attack once after moving if Agent is visible
16
Calculate attack distance
Count spaces to the Agent; roll a dice that must equal or exceed that number to hit
17
Apply exploding 6s
If a 6 is rolled, roll again and add the value; repeat for each additional 6
18
Handle automatic miss
Rolling a 1 is always a miss regardless of distance
19
Score automatic hit
If standing on the same space as the Agent, hit is automatic without rolling
20
Use the vehicle
Move only on roads up to 10 total spaces per round shared among hunters inside
21
Enter or exit vehicle
Must be adjacent (diagonal allowed) to vehicle; this ends movement
22
Pass through vehicle
Vehicle doesn't block line of sight; Agent and Hunters can move through it
23
Restrictions while in vehicle
Cannot attack or be stunned, but can still provide line of sight
24
Use motion sensor
Hunter in vehicle can use sensor instead of moving; Agent must state cardinal direction relative to vehicle (or "no motion detected" if they moved 0-2 spaces previous turn)
25
Apply stun effects
Stunned hunters place a marker nearby; next turn limited to 2 spaces movement and cannot attack