How to Play

Specter Ops

2-5 players 60-120 min 7.2 Board Game Geek Rating

An A.R.K. spy infiltrates a Raxxon facility to complete three objectives while avoiding genetically enhanced hunters. This hidden movement game splits players into opposing teams: one controls the invisible agent tracking their position secretly, while others command hunters using special abilities and equipment like scanners and grenades to locate and capture the infiltrator.

Published 2015

Specter Ops

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Choose the Agent player
One player becomes the Agent and takes the Movement Sheet
2
Determine objective locations
The Agent rolls a dice for each of the 4 areas to place Mission Objective tokens blue side up on the board
3
Handle 4-player objective secrecy
Don't reveal objective locations until activated; Agent secretly circles them on their sheet
4
Select Agent character and equipment
Agent secretly chooses 1 character and 3 equipment cards (5 equipment cards in 4-player games)
5
Select Hunter characters
Remaining players pick hunter characters
6
Place the vehicle
Position the vehicle token at K17 (K23 for 4-player games)
7
Place Hunters in vehicle
All hunter figures start in the vehicle
8
Handle 2-player games
One player controls 2 hunters

On Your Turn

What you can do during your turn.

1
Start position
Take first turn on space N1
2
Use equipment
Play 1 Equipment Card before or after moving; card text describes usage
3
Move secretly
Record movement of 0-4 spaces (diagonal allowed) on the Movement Sheet
4
Trigger no motion response
If moving 0-2 spaces, reply "no motion" when Hunters use car sensor next turn
5
Respect movement restrictions
Cannot move through or onto Hunters or structures
6
Reveal when spotted
If movement ends in direct line of sight of a hunter, place figure on board and reveal character if not already revealed
7
Understand line of sight
Line of sight extends Up/Down/Left/Right (orthogonal) to the next obstacle only; not diagonal
8
Note road coverage
Line of sight on roads covers both lanes
9
Place last seen marker
When seen by a hunter but not ending in sight, place marker on last space visualized; same applies when disappearing from the board
10
Complete objectives
Must be adjacent (diagonal allowed) to objective location at the beginning of turn; announce completion by flipping marker to red side, then take turn
11
Handle Holo Decoy attacks
Act as if attacked and possibly hit, but mark nothing and take no damage
12
Determine turn order
Hunters take turns in any order (may change each round), but each character must finish before the next begins
13
Move your hunter
Move 0-4 spaces (diagonal allowed)
14
Spot the Agent
If Agent can be seen, their figure must be placed on the board
15
Attack once per turn
Hunter may attack once after moving if Agent is visible
16
Calculate attack distance
Count spaces to the Agent; roll a dice that must equal or exceed that number to hit
17
Apply exploding 6s
If a 6 is rolled, roll again and add the value; repeat for each additional 6
18
Handle automatic miss
Rolling a 1 is always a miss regardless of distance
19
Score automatic hit
If standing on the same space as the Agent, hit is automatic without rolling
20
Use the vehicle
Move only on roads up to 10 total spaces per round shared among hunters inside
21
Enter or exit vehicle
Must be adjacent (diagonal allowed) to vehicle; this ends movement
22
Pass through vehicle
Vehicle doesn't block line of sight; Agent and Hunters can move through it
23
Restrictions while in vehicle
Cannot attack or be stunned, but can still provide line of sight
24
Use motion sensor
Hunter in vehicle can use sensor instead of moving; Agent must state cardinal direction relative to vehicle (or "no motion detected" if they moved 0-2 spaces previous turn)
25
Apply stun effects
Stunned hunters place a marker nearby; next turn limited to 2 spaces movement and cannot attack

Winning

How to claim victory.

1
Agent victory condition
Activate 3 of the 4 mission objectives and escape by reaching space A3, N1, or W3 (H1 in 4-player games)
2
Hunter victory by elimination
Kill the Agent by removing all their HP (4, 6, or 8 depending on character)
3
Hunter victory by time
Prevent the Agent from escaping within 40 turns

watch & Learn

Let the pros teach you with these top videos.

Emerson Matsuuchi Show Me How To Win Specter Ops

Emerson Matsuuchi Show Me How To Win Specter Ops

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Game Review: Specter Ops

Game Review: Specter Ops

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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