How to Play

Bruxelles 1893

2-5 players 50-125 min 7.6 Board Game Geek Rating

Players are 19th-century architects competing to construct Art Nouveau masterpieces through worker placement and bidding mechanics. Using a modular action board, architects gather materials, hire patrons, and create artwork while managing costs and worker efficiency. Some actions require payment while others risk worker loss. Victory goes to whoever accumulates the most prestige points through architectural achievements, completed works, and strategic resource management.

Published 2013

Bruxelles 1893

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Assemble the Art Nouveau board
Randomly arrange 5 Action strips and place above the Bonus strip; side with symbol is for experienced players; place to right of Brussels board
2
Distribute player components
Each player receives an Architect board and 6 building tiles in their chosen color, placing buildings on matching board spaces
3
Take tracking pieces
Each player takes 4 discs and 7 Assistants in their chosen color
4
Place Assistants in Courthouse
Put 2 Assistants in the Courthouse board space
5
Position tracking discs
Place 1 disc on 1st shield of City Hall track, 1 on 1st Coat of Arms space on Royal Palace track, 1 on 1st space of Architect track on personal board, and 1 on 0 space of VP track
6
Distribute starting Public Figure
Each player receives 1 George Brugmann Public Figure card; return unused Brugmann cards to box
7
Prepare Exhibition tiles
Sort Exhibition year tiles by year, place face-down on board, flip over top tile (1893)
8
Place Workshop cursor
Put the Workshop cursor on the center of the workshop space in any orientation
9
Set up Public Figure cards
Shuffle and place 1 face-up on each of the 4 spaces on the board; set deck face-down to the left
10
Prepare Stock Exchange deck
Shuffle Stock Exchange cards and place face-down on board space
11
Prepare Work of Art tiles
Separate colored Work of Art tiles from black, form 2 face-down stacks; each player draws 1 random colored Work of Art and places face-up by personal board
12
Set up Bonus cards
Shuffle 25 Bonus cards, place 1 face-up on each Bonus Strip space, place deck face-down
13
Determine starting resources
Starting player receives Manneken Pis and $5; next player clockwise gets $6, and so on
14
Two-player variant
At start of each Action phase, in player order, place a neutral color Assistant on an action space of the Art board without a building (if available); no bid is placed

On Your Turn

What you can do during your turn.

1
Complete four phases
Play 5 rounds consisting of Stock Exchange phase, Action phase, Resolution phase, and End of Turn phase
2
Reveal Stock Exchange card
Start player flips top card showing money value for Brussels board Stock Exchange action and 2 bracket placement coordinates
3
Place the bracket
First player picks 1 of 2 spots and places bracket with largest play area possible enclosed
4
Choose an action or pass
In turn order clockwise, place 1 Assistant on either the Art Nouveau board or Brussels board, or pass; continue until all players have passed
5
Place on Art Nouveau board
Place an Assistant plus at least $1 bid on an empty space and optionally take the action immediately
6
Trigger secondary actions
If placing on an opponent's building, they receive a secondary action: get 1 noble cube of choice, +1 VP per building built, +1 VP per artwork owned, use 1 Public Figure, or acquire 1 black artwork
7
Workshop
Draw 1 colored Art tile plus 1 per Exhibition tile owned; choose 1 to keep face-up by player board, return rest to bottom of stack
8
Sale
Move Cursor orthogonally spaces equal to artworks owned; sell 1 artwork not matching colors already visible in shop; receive money and VP equal to cursor position for that color; place Art in empty shop space or cover existing one
9
Royal Theatre
Select a Public Figure card and pay cost underneath; immediately perform action then either discard or rotate 90° to keep (must pay salary at end or lose 5 VP); cannot keep 2 identical cards; shift remaining cards right and flip new card into $3 space
10
Materials
Take 2 noble materials (not white), same or different; cannot take if supply is empty
11
Construction
Pay construction cost shown on compass for building level (build in order: 2, 3, then 4 cost); use resource types indicated by compass needles; white cubes are Jokers replacing 1 construction unit each; if no jokers used gain immediate +5 VP; top row buildings also give immediate +5 VP; rotate 1 compass needle 1 step clockwise; place building on any action spot without a building or Assistant
12
Access rules
Each spot can be used by multiple players; in 2-3 player games must place 1 more Assistant than last player; in 4-5 player games first 2 players use 1 Assistant, 3rd player places more than last
13
Market
Get 3 white Joker materials
14
Stock Exchange
Get money indicated on card
15
Park
Player choice of the 5 actions
16
Grand Plaza
Activate number of unused Public Figures equal to Royal Palace track position
17
First player to pass
Takes Exhibition tile and receives $1 plus $1 per color of Art owned
18
Subsequent players passing
Receive $1 per color of Art owned
19
Award Bonus cards
Player who bid most money in a column gets that Bonus card; ties result in all tied players getting central bonus (move up track or get Assistant from Courthouse) but card is discarded
20
Use Bonus cards
Either use for central power and discard, or tuck under player board to increase end-game scoring multiplier for a category
21
Determine new first player
Players total symbols on Bonus cards and Exhibition tile from current round; highest total becomes new first player and receives Manneken Pis; ties go to tied player clockwise from current first player
22
Score intersections
Check each fully surrounded intersection; majority Assistant color scores VP equal to their City Hall track; ties result in all tied players scoring their City Hall track value
23
Courthouse penalty
Player who placed most Assistants on Brussels board must move 1 Assistant to Courthouse; ties result in all tied players moving 1 Assistant
24
Retrieve Assistants
Take back played Assistants except those in Courthouse
25
Return bid money
Move bid money to bank
26
Reset Public Figures
Turn used Public Figures back upright
27
Refresh displays
Reveal next Exhibition tile; discard Public Figure in 0 space, slide remaining right, fill in on left; discard remaining Bonus cards and draw 5 new ones; reveal new Stock Exchange card

Winning

How to claim victory.

1
Game end trigger
Game ends after resolving majorities on Brussels board at end of 5th round; skip End of Turn phase
2
Pay Public Figure salaries
Pay money shown on each kept Public Figure; lose 5 VP for each you cannot pay
3
Score buildings
Gain VP for each Building tile built multiplied by level on Architect track
4
Score categories with multipliers
Gain VP for each scoring category (money, remaining Art, Public Figures, Assistants beyond 3) multiplied by Bonus card multipliers
5
Score noble materials
Gain +1 VP for each noble material owned; white materials are worth nothing
6
Score Manneken Pis
Player who finished with Manneken Pis gains +5 VP
7
Determine winner
Most VP wins; ties have no tiebreaker

watch & Learn

Let the pros teach you with these top videos.

Bruxelles 1893 - Tutorial - KludiK

Bruxelles 1893 - Tutorial - KludiK

Instructional

Bruxelles 1893 ... Setup and Rules by the Crabby Dice

Bruxelles 1893 ... Setup and Rules by the Crabby Dice

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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