1
Complete four phases
Play 5 rounds consisting of Stock Exchange phase, Action phase, Resolution phase, and End of Turn phase
2
Reveal Stock Exchange card
Start player flips top card showing money value for Brussels board Stock Exchange action and 2 bracket placement coordinates
3
Place the bracket
First player picks 1 of 2 spots and places bracket with largest play area possible enclosed
4
Choose an action or pass
In turn order clockwise, place 1 Assistant on either the Art Nouveau board or Brussels board, or pass; continue until all players have passed
5
Place on Art Nouveau board
Place an Assistant plus at least $1 bid on an empty space and optionally take the action immediately
6
Trigger secondary actions
If placing on an opponent's building, they receive a secondary action: get 1 noble cube of choice, +1 VP per building built, +1 VP per artwork owned, use 1 Public Figure, or acquire 1 black artwork
7
Workshop
Draw 1 colored Art tile plus 1 per Exhibition tile owned; choose 1 to keep face-up by player board, return rest to bottom of stack
8
Sale
Move Cursor orthogonally spaces equal to artworks owned; sell 1 artwork not matching colors already visible in shop; receive money and VP equal to cursor position for that color; place Art in empty shop space or cover existing one
9
Royal Theatre
Select a Public Figure card and pay cost underneath; immediately perform action then either discard or rotate 90° to keep (must pay salary at end or lose 5 VP); cannot keep 2 identical cards; shift remaining cards right and flip new card into $3 space
10
Materials
Take 2 noble materials (not white), same or different; cannot take if supply is empty
11
Construction
Pay construction cost shown on compass for building level (build in order: 2, 3, then 4 cost); use resource types indicated by compass needles; white cubes are Jokers replacing 1 construction unit each; if no jokers used gain immediate +5 VP; top row buildings also give immediate +5 VP; rotate 1 compass needle 1 step clockwise; place building on any action spot without a building or Assistant
12
Access rules
Each spot can be used by multiple players; in 2-3 player games must place 1 more Assistant than last player; in 4-5 player games first 2 players use 1 Assistant, 3rd player places more than last
13
Market
Get 3 white Joker materials
14
Stock Exchange
Get money indicated on card
15
Park
Player choice of the 5 actions
16
Grand Plaza
Activate number of unused Public Figures equal to Royal Palace track position
17
First player to pass
Takes Exhibition tile and receives $1 plus $1 per color of Art owned
18
Subsequent players passing
Receive $1 per color of Art owned
19
Award Bonus cards
Player who bid most money in a column gets that Bonus card; ties result in all tied players getting central bonus (move up track or get Assistant from Courthouse) but card is discarded
20
Use Bonus cards
Either use for central power and discard, or tuck under player board to increase end-game scoring multiplier for a category
21
Determine new first player
Players total symbols on Bonus cards and Exhibition tile from current round; highest total becomes new first player and receives Manneken Pis; ties go to tied player clockwise from current first player
22
Score intersections
Check each fully surrounded intersection; majority Assistant color scores VP equal to their City Hall track; ties result in all tied players scoring their City Hall track value
23
Courthouse penalty
Player who placed most Assistants on Brussels board must move 1 Assistant to Courthouse; ties result in all tied players moving 1 Assistant
24
Retrieve Assistants
Take back played Assistants except those in Courthouse
25
Return bid money
Move bid money to bank
26
Reset Public Figures
Turn used Public Figures back upright
27
Refresh displays
Reveal next Exhibition tile; discard Public Figure in 0 space, slide remaining right, fill in on left; discard remaining Bonus cards and draw 5 new ones; reveal new Stock Exchange card