How to Play

Zombicide: Black Plague

1-6 players 60-180 min 7.6 Board Game Geek Rating

In this medieval fantasy zombie apocalypse, players control survivors like paladins, dwarves, and magicians battling undead hordes unleashed by evil Necromancers. Using swords, crossbows, magic spells, and special equipment, teams fight through city streets and secret vaults. Victory comes from completing missions while hunting down the Necromancers responsible for the outbreak.

Published 2015

Zombicide: Black Plague

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Understand theme differences
Black Plague has no mold mechanic; Necromancers provide increasing difficulty instead
2
Note outdoor freedom
Players may go outside without any oxygen restrictions
3
Prepare Familiars
Use Familiars instead of Machines from Invader
4
Set survivor health
All survivors have 3 wounds, tracked starting at zero and going up
5
Prepare spawn decks
Include Abomination cards and Necromancer cards that trigger spawns from dedicated decks
6
Understand doors
Closed doors must be opened using equipment, often requiring a die roll
7
Note vault rules
Vault doors open like standard doors; zombies are NOT spawned in vaults; no line of sight through vault doors
8
Set up spawn order
Randomly choose spawn zone order and direction (house rule)

On Your Turn

What you can do during your turn.

1
Perform standard actions
Movement, Searching, Trading, Making Noise, Take/Activate Objective, and Do Nothing work the same as Invader
2
Open doors
Door Activation is a once-per-turn free action
3
Use Enchantment Action
Cast an Enchantment spell as an action
4
Use Magic Action
Functions generally the same as a Ranged Action
5
Take Vault Artifacts
This is an Action but NOT a Search Action; can be taken multiple times per turn
6
Understand item restrictions
Gems at top of card indicate required Danger level to use
7
Use backpack items
Equipment with "Backpack" symbol is considered in use while in backpack (including Ammo applying to all relevant weapons)
8
Manage Body slot
Only ONE Body slot exists; can hold Body symbol item or character-specific Equipment card
9
Roll armor
Use dice rolls to cancel wounds; Abomination and Dragon Fire wounds cannot be prevented by Armor
10
Follow target priority
Walkers are targeted first (swapped with Fatty/Abominations from Invader)
11
Reload weapons
Some weapons need reloading if used multiple times per Game Round; a single action reloads all identical weapons equipped
12
Use Dragon Fire
Discard Dragon Bile card to place Dragon Bile (range 0-1), then discard a torch within range 0-1 to create Dragon Fire killing all actors silently
13
Control Familiars
Handler spends own actions for Familiar to Move, Melee Attack, Make Noise, or Search once per turn

Winning

How to claim victory.

1
Avoid total elimination
Game is lost when ALL survivors are dead
2
Kill Necromancers
When a Necromancer is killed, remove any one Spawn Zone from the board
3
Prevent Necromancer escape
Game is lost if a Necromancer escapes while there are 6+ spawn points on the board (house ruled to ignore)
4
Understand Necromancer movement
If no attack possible, Necromancer moves toward nearest Spawn Zone that is not their entry Zone
5
Note Necromancer escape
Necromancer escapes when it activates on its escape Spawn Zone; flip its Spawn token to standard side
6
Manage zombie spawns
When running out of miniatures, all zombies of indicated type immediately resolve an extra Activation (not just Abominations)
7
Handle zombie splits
Split groups get reinforcements to make all groups equal; one walker could turn into up to four

watch & Learn

Let the pros teach you with these top videos.

Zombicide Black Plague Quest 8 Episode 10

Zombicide Black Plague Quest 8 Episode 10

Session

Zombicide Black Plague Quest 8 Episode 12

Zombicide Black Plague Quest 8 Episode 12

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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