1
Remove components by player count
In 2-player games, remove Laboratory B, Port B, Chinatown, Canal, and one each of Copper Mine, Silk Mill, Tea, and Fishing Area boards, plus Laboratory B and Port B Management boards. In 3-player games, remove Laboratory B and one each of Copper Mine, Silk Mill, and Tea Area boards, plus Laboratory B Management board.
2
Arrange Area boards
Shuffle Area boards face down, then reveal and place them in the configuration matching your player count (pyramid shape), placing one shuffled Building tile face up below each Area board except the Canal.
3
Place Management boards
Position each Management board near its corresponding Area board (Ports A/B, Laboratories A/B, Church, Customs).
4
Distribute 5-Power tokens
Shuffle 5-Power tokens face down and place one face up on the marked space of each Area board, returning extras to the box.
5
Create supply
Place Money, Trade Goods tokens, Imported Goods tokens, Foreign Agent tokens (face up), and the Station token within reach of all players.
6
Distribute player components
Each player takes their color's Warehouse board, President (in hand), 23 Assistants (8 in hand, 15 on Warehouse), 8 Shops (2 in hand, 6 in Warehouse), 4 Trading Houses (in Warehouse), and Player summary.
7
Set scoring markers
Place 1 Assistant on each "0" space on the scoring track on your Warehouse board.
8
Give starting resources
Each player receives 1 Copper, 1 Silk, 1 Tea, 1 Fish, and Money (¥3 for starting player, ¥4 for others).
9
Determine starting player
The player who most recently visited a port receives the Starting Player token.
10
Prepare Achievement tiles
Divide tiles into A, B, and C stacks, shuffle each separately, draw 1 from each stack to place face up, and return the rest to the box.
11
Fill Laboratory boards
Shuffle Technology cards into a face-down deck and fill each open space on Laboratory Management boards with face-up cards.
12
Prepare Order cards
Shuffle Order cards, remove cards based on player count (16 for 2 players, 5 for 3 players, 0 for 4 players), fill Port Management boards with face-up cards, then have each player draw 2 Order cards, keep 1, and return the other to the box.
13
Set up dummy player for 2 players
Block marked spaces on Church and Customs Management boards with an unused color Assistant.