How to Play

Istanbul

2-5 players 40-60 min 7.5 Board Game Geek Rating

In Istanbul's bustling bazaar, merchants race to collect rubies first by strategically managing their assistants. Players move through 16 locations, leaving assistants behind to perform actions like gathering goods, upgrading wheelbarrows, or buying rubies. The key challenge is assistant placement—you must return to collect them for reuse. Victory goes to whoever gathers five rubies first.

Published 2014

Istanbul

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Lay out place tiles
Arrange 16 Place tiles in a 4x4 grid using recommended layouts from the rule book
2
[MB] Expand the grid
Lay out 20 tiles including 4 additional places, replacing Wainwright [1] and Caravansary [6]
3
[MB] Position key tiles
Fountain [7] must be in middle 6 spaces; Black Market [8] and Tea House [9] must be 3 places apart and not in the same row or column
4
Prepare Mosque tiles
Sort by color then by number of goods (top tile shows 2 goods), place on Mosques [14] and [15]
5
Stock the Wainwright
Put 1 ruby and 3 wheelbarrow extensions per player on the Wainwright [1]
6
Place rubies on purchase locations
Put rubies on Gemstone Dealer [16] and 1 on each space of Sultan's Palace [13] beginning with top right space, continuing to space for number of players
7
Set up Post Office
Put mail indicators in top row of Post Office [5]
8
Prepare Market tiles
Sort Demand tiles by color, shuffle and place dark tiles face-up in Large Market [10], light tiles face-up in Small Market [11]
9
Position neutral characters
Roll both dice and put Governor and Smuggler on space indicated; [MB] also place Coffee Trader
10
[MB] Prepare expansion components
Shuffle Guild cards and place face-down on Guild Hall [18]; sort Tavern tiles by type then by number of coffee symbols (1 coffee on top), place in 2 piles; put Baksheesh tile yellow side up on Tavern [19]; put 1 ruby on each space of Coffee House [20] except "6"
11
Prepare common supply
Shuffle Bonus cards and place face-down along with coins and dice by game board; [MB] add expansion cards
12
Distribute player components
Each player takes discs, family member, goods cubes of chosen color, wheelbarrow, and overview card
13
Set up wheelbarrow
Put goods cubes on leftmost grey spaces of wheelbarrow
14
Place Family Member
Put Family Member on Police Station [12]
15
Create Merchant stack
Stack 4 Assistant discs and place Merchant disc on top, place stack on Fountain [7]
16
Distribute starting money
Starting player gets £2 and Starting Player marker; clockwise, each other player gets 1 more £ than player on right
17
Draw starting Bonus card
Each player draws a Bonus card from the top of the stack
18
2-player setup
Put Merchant discs of unused colors on [14], [15], and [16]

On Your Turn

What you can do during your turn.

1
Use Bonus cards freely
Play any number of Bonus cards (no hand limit) and Mosque tile special abilities at any time during your turn
2
Discard used Bonus cards
Place used Bonus cards face-up on Caravansary [6]; shuffle discard pile if draw pile runs out
3
Move your Merchant
Move your Merchant and stack of assistants 1 or 2 places (not diagonally), must end on different space than start
4
Pick up your Assistant
If one of your Assistants was present already, put your stack on top of it
5
Leave an Assistant behind
If no Assistants present, remove bottom disc and place stack next to it (leave this Assistant behind on next move)
6
End turn early
If you do not pick up or leave an Assistant, your turn ends immediately
7
[Yellow Mosque ability]
Pay £2 to take an Assistant from another place instead
8
Pay other Merchants
If any other Merchants at end space (except Fountain), pay each £2; your turn ends immediately if you do not pay
9
2-player neutral Merchant
Pay £2 to general supply for neutral Merchant, then roll dice to move him
10
[1] Wainwright
Pay £7 for extension, place in wheelbarrow; if 3rd time, also take 1 ruby
11
[2-4] Fabric/Spice/Fruit Warehouse
Move your goods indicator all the way to right; with Green Mosque tile, pay £2 to gain 1 good of any type
12
[5] Post Office
Get uncovered resources, then move leftmost Mail indicator to bottom, or move all back to top
13
[6] Caravansary
Take 2 Bonus cards from draw pile or discard pile plus 1 coffee, then discard 1 card
14
[7] Fountain
Return any number of Assistants to Merchant stack; no Assistant needed to go there; do not pay other present players
15
[8] Black Market
Gain 1 red/yellow/green good, then roll dice: 7-8 gives 1 blue, 9-10 gives 2 blue, 11-12 gives 3 blue
16
[9] Tea House
Call a number between 3-12, then roll dice; if roll equals or exceeds called number, take called number in £; otherwise take £2
17
[10/11] Small/Large Market
Sell 1-5 goods shown on Demand tile, take £ shown, put tile on bottom of stack
18
[12] Police Station
If Family Member is there, send them to another spot and take that action with no encounters
19
[13] Sultan's Palace
Take next ruby by paying all goods not covered by a ruby
20
[14/15] Small/Great Mosque
Take 1 Mosque tile if you have goods shown on tile, pay 1 good; can only have 1 of each tile; when you acquire both tiles of 1 Mosque, take 1 ruby from that Mosque
21
[16] Gemstone Dealer
Pay £ equal to largest uncovered number, get next ruby from track
22
[17] Roasting Plant
Do each once to get coffee: pay £2 for 2 coffee, pay 1 good for 2 coffee, discard Bonus/Guild card for 2 coffee
23
[18] Guild Hall
Take 1 coffee and 2 face-down Guild cards (no looking at discards), then discard 1 Guild card face-up
24
[19] Tavern
Choose 1 of 3 options: (1) pay 2 coffee, place Barrier, take action of 1 adjacent space (only you can pass barrier); (2) take top Tavern tile and pay coffee shown for ongoing effect; (3) pay 4 coffee and goods on Baksheesh tile, take ruby from [13], [16], or [20], flip Baksheesh tile
25
[20] Coffee House
Pay coffee equal to largest uncovered number, get next ruby from track
26
[MB] Play Guild card
Instead of location actions [1-4], play a Guild card, follow instructions, then discard
27
Encounter other Family Members
If other players' Family Members are on end space, send them to Police Station [12] and take 1 Bonus card or £3 for each
28
Encounter Governor
Draw 1 Bonus card from deck and pay £2, or discard 1 Bonus card; then roll dice and move Governor
29
Encounter Smuggler
Gain 1 good of choice and pay £2, or discard 1 good; then roll dice and move Smuggler
30
[MB] Encounter Coffee Trader
Pay £1 or any 1 good to take 1 coffee
31
Gain good
Receive 1 good of your choice
32
Take money
Take £5 from supply
33
Sultan's Palace repeat
Do Sultan's Palace action again
34
Post Office repeat
Do Post Office action again
35
Gemstone Dealer repeat
Do Gemstone Dealer action again
36
Return Family Member
Put your Family Member at Police Station
37
Stay in place
May stay in same place and drop assistant
38
Extended movement
Move 3 or 4 spaces instead of 1-2
39
Return Assistant
Return 1 Assistant to your Merchant stack
40
Market flexibility
Use any good in Small Market
41
Red Mosque (dice)
At Tea House and Black Market, turn 1 die to "4" after roll or re-roll both dice
42
Green Mosque (goods)
When using 1 of the 3 Warehouses, may pay £2 to gain 1 extra good of any type
43
Blue Mosque (5th Assistant)
Take the 5th Assistant and place under Merchant
44
Yellow Mosque (recall)
Once on your turn, pay £2 to return an Assistant from any location to Merchant Stack

Winning

How to claim victory.

1
Trigger end game
First player to collect 5 rubies triggers end game; [MB or 2 players: 6 rubies required]
2
Complete the round
Complete current round so all players have equal turns
3
Use leftover Bonus cards
After final round, players may use leftover Bonus cards for goods or £
4
Determine winner
Most rubies wins the game
5
Break ties
First tiebreaker is most leftover £; second is most leftover goods on Wheelbarrow; third is most leftover Bonus cards

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FULL rules

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