How to Play

Woodcraft

1-4 players 60-120 min 7.6 Board Game Geek Rating

Players manage forest workshops, collecting wood represented by dice to fulfill customer orders. Through dice manipulation—cutting, combining, and adjusting values—you optimize resource efficiency while hiring assistants and upgrading facilities. Victory goes to whoever creates the most prosperous workshop operation.

Published 2022

Woodcraft

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the scoreboard and action wheel
Set up the main game boards in the center of the play area
2
Arrange action tiles
Place the 7 Action Tiles in any 1 quadrant of the Action Wheel, then lay the Arc Tile over the Rewards in that quadrant and set the circular saw arrow to the end of the next quadrant
3
Roll lumber yard dice
Roll 2 Dice in each of the 3 colours and place them in the Lumber Yard on the Action Wheel Board
4
Set up income board
Place the Income Board on the side for the number of players
5
Position round counter
Place the Round Counter on space 1 of the Round Track at the top of the Income Board
6
Place reputation tiles
Place 2 Reputation Tiles on the Reputation Track, on their sides for the number of players
7
Prepare order decks
Shuffle the Early-game Orders into a facedown deck, then deal 4 faceup along the top of the Scoreboard
8
Prepare helper decks
Shuffle the Early-game Helpers into a facedown deck, then deal 4 faceup along the bottom of the Scoreboard
9
Set aside late-game cards
Shuffle the Late-game Orders and Helpers into facedown decks for later
10
Display public contracts
Display a number of faceup Public Contracts equal to the number of players plus 1
11
Distribute player components
Each player chooses a colour and takes 1 Player Board, 8 Counters (place 1 on start of Marking Track, Hazelnut/VP Income Track, Blueberry Income Track, and Reputation Track), 1 Brown/Yellow/Green Die set to values shown, 3 Sawing Tiles (place 1 faceup in 1st sawing space), 3 Splicing Tiles (place lowest value faceup in top splicing space), 1 Yellow Pot Tile, 1 Brown Pot Tile, 1 Gluing Tile, and 12 Blueberries
12
Draft early-game order cards
Deal 5 random Early-game Order Cards to each player; keep 2 and discard the others
13
Draft early-game helper cards
Deal 3 random Early-game Helper Cards; pay for 1 and place it in the top-left on your Player Board, then discard the others
14
Distribute hazelnut order cards
Deal 2 random Hazelnut Order Cards to each player
15
Distribute lanterns
Give 1 Lantern to each player in 2/3-player games; give 2 Lanterns to each player in 4-player games
16
Select starting order cards
Each player chooses 1 of their 4 Order Cards and places it in the depicted row to the right of their Player Board
17
Determine start player
Randomly choose the Starting player; they take the Starting Player Card

On Your Turn

What you can do during your turn.

1
Grow planted dice
Each Die you have planted in a Pot grows by a value of 2, up to a maximum of 6; if a Die becomes a 6, immediately move it to your Lumber Pile on your Player Board
2
Select action tile
Select 1 Action Tile from the Action Wheel, gaining any bonuses above and below it, and advance it to the next clockwise quadrant
3
Perform main action
Either perform the Action on the selected Tile, pay 1 Lantern to perform the Action on any other Tile, or gain 3 Blueberries
4
Purchase bonus actions
You may buy any 1 Bonus Action for 3 Lanterns and/or perform any number of Free Actions; all actions may be performed in any order
5
Advance marketing track
You may advance 1 space on your Marketing Track by spending the number of Blueberries indicated to the right of your Counter, gaining the depicted amount of VP, then moving your Counter 1 space to the right; if your Counter is already on the furthest space, you may buy 11 VP for 12 Blueberries
6
Discard excess dice
Discard down to 6 dice in your Lumber Pile
7
End of round check
Once each player has taken 1 Turn, move the Round Counter to the next space; if this space is an Income space, perform an Income Phase; otherwise start another Round beginning with the Start player
8
Buy lumber
Buy 1 or 2 Dice from the Lumber Yard on the Action Wheel Board; pay 1 Blueberry for each pip on each Die taken, plus an additional cost of 1 Blueberry for each Yellow Die and 2 Blueberries for each Brown Die (2nd Sawing Tile gives discount of 2 Blueberries on value 6 Die); roll Dice from the general supply to replace any bought and place in the Lumber Yard
9
Exchange dice
Sell 1 of your Dice by discarding it and gaining Blueberries equal to twice its value, plus an additional 1 Blueberry for a Yellow Die or 2 Blueberries for a Brown Die; you may buy a die in any colour from the general supply but it must be a different colour from what you sold, paying the same price as when buying Lumber (2nd Sawing Tile gives discount of 2 Blueberries)
10
Choose orders
Choose 1 Order Card for free from the display, then reset the display by sliding all remaining Cards to the right and drawing and placing a new Card; you may then pay 3 Blueberries to take a 2nd Order Card, then reset the display again; each Order you take must be immediately placed to the right of your Player Board in the row that matches the icon in the Card's upper-left corner
11
Choose a helper
Choose 1 Helper Card from the display and pay its cost in Blueberries, then reset the display by sliding all remaining Cards to the right and drawing and placing a new Card; place the new Helper on a space orthogonally adjacent to another Helper on your Player Board; gain any rewards depicted underneath the newly placed Helper Card; if the Helper has an immediate ability, gain this now; if it has a permanent ability, it goes into effect from this point on
12
Buy materials
Make 1 or 2 purchases of Glue, Scrapwood, or Sawblade Tokens according to the table on the right; each purchase must be a different type of Material
13
Produce or plant a tree
Either gain Production from 2 different Helpers on your Player Board (Production allows you to gain the Production reward on the top of a Helper Card on your Player Board), or produce with 1 of your Helpers and plant 1 Tree (once you've built your Brown Pot, you may plant 2 Trees with this part of the Action); to plant a tree, move either a 1 or 2 Die from the Lumber Yard on your Player Board down to an empty Pot of the same colour; when planting a tree you are allowed 1 free Saw Lumber action without flipping a Sawing Tile
14
Improve workshop
Add 1 of the following to your Player Board:
15
Harvest a tree
Move a Die from 1 of your Pots to the Lumber Pile on your Player Board
16
Use once-per-turn helper ability
A Helper with the once-per-turn icon can use this ability once per turn
17
Use tile-reuse token
Discard to flip 1 used Sawing, Splicing, or Gluing Tile back to its available side
18
Saw lumber
Flip 1 of your available Sawing Tiles; choose any 1 Die from your Lumber Yard on your Player Board with a value above 1; take 1 matching coloured Die from the general supply and split the original value of the Die from your Lumber Yard across both Dice; you may discard 1 Sawblade Token to split 1 of these Dice into 2 again in the same way; this may be done multiple times
19
Splice scrapwood
Flip 1 of your available Splicing Tiles; discard 1 Scrapwood Token; choose any 1 Die from your Lumber Yard on your Player Board and increase its value by an amount up to the pips depicted on the Splicing Tile (you can't increase a Die above 6)
20
Glue lumber
Flip your available Gluing Tile; discard 1 Glue Token; choose any 2 Dice from your Lumber Yard on your Player Board and set 1 Die to the sum of both values and discard the other; if the Dice were different colours, choose which colour to keep; if the Dice were different colours, score 4 VP
21
Complete an order
Choose an Order Card to the left of your Player Board; discard the required Dice and Tokens (the Dice discarded must match the exact colour and value); gain the rewards depicted on the Card and keep it facedown by your Player Board for Final Scoring; gain the reward or pay the penalty corresponding to the row the Order Card was on; when you complete 1 of your 2 Hazelnut Orders, you have the option to claim 1 Public Contract by placing 1 of your Counters on it instead of taking the rewards on the Card (it's possible for other players to also claim that same Public Contract in this Round, but after the Round is complete, the Contract is no longer available to be claimed for the rest of the game; move it to your Player Area for Final Scoring)
22
Place acquired tools
Whenever you acquire a Tool, immediately place it on an empty space in the Attic on the top of your Player Board; Tools must first be placed in the bottom row; a Tool in a row above needs 2 other Tools below it as a base in a pyramid structure; the 2 vertical spaces on the top row become available once their adjacent space is filled
23
Check for tool bonuses
When you place a Tool, check each adjacent space horizontally and vertically; if that space has a different Tool than the Tool you placed, gain the reward depicted between both Tools
24
Choose alternate tool
If you acquire a Tool as a reward that is no longer available in the general supply, instead take any other Tool of your choice
25
Move order cards down
Players move their Order Cards down to the next row; if an Order moves below the bottom row, discard it and lose 2 Reputation
26
Place new order card
Each player chooses 1 Order Card from their hand and places it in the depicted row to the right of their Player Board
27
Gain income
Each player gains Blueberries equal to the amount marked on the Blueberry Income Track, and VP equal to the amount marked on the Hazelnut Income Track
28
Reset tiles
Players reset all of their Splicing, Gluing, and Sawing Tiles
29
Refill displays
After Rounds 4 and 11, discard the 2 rightmost Helper and Order Cards and refill the displays; after Round 8, discard all Order and Helper Cards from the displays, replace with their Late-game decks and refill displays
30
Advance round counter
If this is the end of the Track, go to End of Game; otherwise move the Round Counter to the next space and start another Round beginning with the Start player

Winning

How to claim victory.

1
Score public contracts
Score VP from any claimed Public Contracts
2
Score leftover materials
Sum the values of all your leftover Dice, total remaining Blueberries, Scrapwood, Glue, and Sawblade Tokens; divide this total by 10 and score that many VP
3
Lose reputation for incomplete orders
Lose 2 Reputation for each remaining Order Card to the right of your Player Board
4
Multiply completed orders
Multiply your amount of completed Orders by your position on the Reputation Track
5
Determine winner
The player with the most VP is the winner
6
Break ties
Ties are broken by reverse turnover, from last player to start player

watch & Learn

Let the pros teach you with these top videos.

[會員無廣告] 木心匠藝 ????????? | 立志成為下一屆木工大師! 帶上你的電鋸、與各種工具…對了,還有那些應該壓榨的工讀生! #中文字幕 #桌遊 #肥龍教學

[會員無廣告] 木心匠藝 ????????? | 立志成為下一屆木工大師! 帶上你的電鋸、與各種工具…對了,還有那些應該壓榨的工讀生! #中文字幕 #桌遊 #肥龍教學

Instructional

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