1
Gain income
The Automa gains $10 and draws 1 poker card
2
Bonus card draw
If the Automa has $120 at the start of turn, it draws 2 poker cards instead
3
Equip weapon
The Automa equips the most expensive upgraded weapon it has
4
Take three actions
For each action, draw an Automa Action card from the deck and resolve its instructions
5
Reshuffle when empty
If no cards remain in the Action deck, shuffle all discarded cards to form a new deck
6
Apply consequences
Unless a card or rule specifies otherwise, the Automa performs actions and incurs consequences as if it were a human player
7
Skip between locations
The Automa does not move like a human player but skips from one location to another like the MiB
8
Ignore mount movement
The Automa can have and upgrade mounts but ignores their movement effects
9
General Store/Saloon placement
When moving to these locations, place the Automa on the northern adjacent space
10
Bandit Hideout tiebreaker
When two hideouts are equidistant, move to the one furthest northwest
11
Sheriff encounter
If Wanted and moved to the Sheriff's space, the Sheriff initiates a fight; if arrested, the Automa loses all WP, moves to Sheriff's Office, and forfeits its action
12
Use poker cards
The Automa uses poker cards from its hand in fights
13
Reveal cards by weapon
Reveal poker cards based on equipped weapon upgrade cost: $20 = 2 cards, $30 = 3 cards, $40 = 4 cards
14
Apply weapon bonus
Reduce opponent's card value by 1 if the Automa has an upgraded weapon equipped
15
Resolve ties
NPCs and MiB win ties against the Automa; Automa wins ties against human player when attacking
16
Suffer defeat penalties
The Automa takes 1 wound and loses 1 poker card when losing a fight
17
Gain rewards for bandit victories
Marshal Automa gains 1 MP; Wanted Automa gains 1 LP
18
Pay entry cost
The Automa spends $10 and draws 1 poker card
19
Reveal the flop
Turn over the top 3 Fight cards from the Fight deck
20
Match cards
Reveal up to 4 poker cards one at a time, placing matches under corresponding flop cards or previously revealed cards
21
Collect winnings
Gain $20 for each match (maximum $60), then gain 1 LP, discard revealed cards, and draw 1 poker card
22
Steal gold nuggets
Take half (rounded up) if the human has at least 1 nugget and Automa has 2 or fewer, or if Automa has $120
23
Steal money
Take half (rounded up) if the human has at least $10 and Automa has 3 or more gold nuggets
24
Check Story cards
Determine if the Automa triggered any Story card requirements and place story disks accordingly
25
Discard excess cards
Randomly discard poker cards down to the hand limit (5 minus wounds)
26
Check for game end
If the Automa has LP equal to or greater than the game length, trigger end of game