1
Select starting leaders
Start with the 4 leaders that have no 'recruit' icon; recruit 4 more leaders at the end of rounds 1-4
2
Observe leader pool limit
Maximum of 8 leaders allowed at any time, even with mission/action card recruitment
3
Draw action cards
Draw 2 random 'starting' action cards (those with no 'recruit' icon)
4
Apply immediate effects
"Immediate" effects on action cards occur now during setup
5
Remove unused starting cards
Remove remaining starting action cards from the game; all remaining action cards have 'recruit' icons
6
Build rebel objectives deck
Include 5 cards from each stage
7
Create imperial projects deck
Include all mission cards with a star at the bottom-right
8
Determine starting loyalty
Shuffle and draw cards from the probe deck
9
Place Death Star in queue
Put a Death Star on space 3 of the build queue
10
Set up remote system
In any remote system, place 4 TIE fighters, 1 stormtrooper, and a Death Star Under Construction, then remove the matching probe card from the game
11
Distribute imperial units
Place units among the 6 Imperial systems (including Coruscant) and the remote system; all must have at least 1 ground unit
12
Place rebel base
The rebel player places their base in any system containing no imperial units
13
Mark base location
Slide the matching probe card under the "location" slot next to the rebel base space
14
Distribute rebel units
Place units between the rebel base space and 1 other system containing no imperial units (doesn't need rebel loyalty)
15
Create starting mission hand
Draw 4 starting missions and 2 random missions
16
Note hand limit
Maximum 10 mission cards, including imperial projects but not rebel objectives