1
Take a cube
Obtain a single cube from an action space on the board
2
Perform the action
May take the corresponding action for that space after taking the cube
3
Handle black cubes
If a black cube is taken, spend 2 time and discard the cube; do not keep it
4
Use coins as wilds
Coins can substitute for any cube, ensure church success during Mass, or buy VP in council
5
Grain Harvest
Must have a family member on Farmyard; take 2 bags of grain (max 5 bags)
6
New Family Member
Take 1 new family member of lowest number from reserve and place on farmyard, or move any 1 living family member back to farmyard from the board (not black bag)
7
Crafts
Choose 1 of 5 buildings (Wainwright, Stables, Office, Smithy, Mill)
8
Market
Occurs immediately when cube is taken; player who took cube is start seller
9
Travel
Place traveler at entrance from farmyard, paying all costs including wagon
10
Council Chamber
Move member from farmyard to stage 1, paying 1 time and 2 green cubes/1 scroll; take Ring if present
11
Church
Place member from farmyard in black bag, paying 1 brown cube or 3 time
12
Well (substitute action)
Turn in 3 matching cubes (not black) to perform any action even if it has no cube
13
Trigger death
When time marker moves over bridge at end of turn, kill one lowest-numbered visible family member
14
Record in Chronicle
Place deceased person in Chronicle book based on location (see colored shields)
15
Use unmarked graves
If Chronicle location is full, place in unmarked graves by church
16
End round
Round ends after turn when last action cube is taken from board
17
Pay for guaranteed spots
Before drawing, players may pay 1 coin per member to remove from bag for guaranteed church placement
18
Draw from bag
Draw 4 people from black bag; place family members on 1st space of church, return monks to bag
19
Advance in church
In clockwise order, players may pay grain to move members up church hierarchy
20
Award majority bonus
Player with most members in church earns 2 VP; ties broken by window position, then all tied earn 2 VP
21
Pass the ring
Player with ring becomes new start player, returns ring to council
22
Reseed board
Place cubes according to set-up card for next round