How to Play

Verdant

1-5 players 45-60 min 7.3 Board Game Geek Rating

Players compete as plant collectors, building spatial card tableaus representing their homes. Each turn, select adjacent card-token pairs to expand your display. Position plants strategically to meet light requirements and fulfill objectives. Use tokens for nurturing actions while developing "green thumb" abilities for bonus moves. Victory goes to whoever creates the most verdant, cozy collection.

Published 2022

Verdant

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place tokens in bag
Put all 45 Item Tokens and 45 Nurture Tokens in the Cloth Bag, shuffle well, and place within reach of all players
2
Reveal market tokens
Draw 4 tokens from the bag and place them in a row to begin forming the Market
3
Prepare plant deck
Shuffle all Plant Cards into a single deck, place facedown in the center, then reveal 4 cards faceup in a row above the item tokens
4
Prepare room deck
Shuffle all Room Cards into a single deck, place facedown below the Plant deck, then reveal 4 cards faceup in a row below the item tokens
5
Set out verdancy and green thumb tokens
Place all Verdancy Tokens and Green Thumb Tokens in piles adjacent to the Market within easy reach
6
Determine pot tokens needed
Use 4 of each bonus type for 1 or 3 players, 3 of each for 2 players, 5 of each for 4 players, or 6 of each for 5 players, plus all terra cotta pots
7
Distribute player aids
Give each player 2 Player Aid Cards and 1 Storage Card faceup; return unused cards to the box
8
Deal starting cards
Randomly draw 1 Plant Card and 1 Room Card from the facedown decks and place them in front of each player
9
Determine starting player
The player whose plant card has the highest verdancy requirement goes first; ties broken alphabetically by plant name
10
Distribute green thumb tokens
Starting player receives none; last player receives 2; all other players receive 1
11
Position starting cards
All players simultaneously place their starting Plant and Room cards orthogonally adjacent to each other in any configuration
12
Collect initial verdancy
Any player whose starting cards create a lighting condition match immediately adds 1 verdancy to their Plant Card
13
Optional advanced setup
Shuffle each Goal Card deck (Plants, Items, Rooms), draw 1 from each, return others to box, and place the 3 drawn cards visible near the Market

On Your Turn

What you can do during your turn.

1
Use green thumb tokens first
Before selecting from the Market, you may spend Green Thumb Tokens to perform special actions
2
Token Reset action
Spend 2 Green Thumb Tokens to remove 1-4 tokens from the Market, draw replacements from the bag starting closest to the bag, then return removed tokens to bag and shuffle
3
Card Reset action
Spend 2 Green Thumb Tokens to remove any number of cards without Green Thumb Tokens from the Market, draw replacements from decks, and place wiped cards at bottom of their decks
4
Ignore Selection Restriction action
Spend 2 Green Thumb Tokens to select any card and any token from the Market regardless of column
5
Add Verdancy action
Spend 2 Green Thumb Tokens to add 1 verdancy to any one of your plants
6
Select a card and token
Choose 1 Item Token and 1 Card (Plant or Room) from the same column of the Market
7
Collect green thumb tokens on cards
Take any Green Thumb Tokens that are on the card you selected
8
Place card in your home
Add the selected card to your personal 5x3 grid following placement rules
9
Check lighting conditions
Compare lighting symbols on adjacent Plant and Room card edges; add 1 verdancy to the Plant Card for each match with any of the plant's preferred conditions
10
Place furniture or pet item tokens
Optionally place a Furniture or Pet Item Token onto any Room Card with an open space; only 1 token per room allowed
11
Use fertilizer nurture token
Discard to add 3 verdancy to any single plant; excess verdancy beyond completion requirement is lost
12
Use hand trowel nurture token
Discard to add 1 verdancy to up to 3 different plants; cannot add more than 1 to any single plant
13
Use watering can nurture token
Discard to add 1 verdancy to all incomplete plants surrounding a single chosen room
14
Complete plants
When a plant reaches its verdancy requirement, remove all Verdancy Tokens from it and add the highest value Bonus Pot Token remaining from the supply
15
Store unused item token
Place up to 1 Item Token on your Storage Card for use on a later turn; discard any additional unused tokens
16
Check green thumb token limit
You may hold a maximum of 5 Green Thumb Tokens; discard excess to the supply
17
Refill the market
Draw a new card and token to fill the empty spaces in the Market
18
Place green thumb token
Add 1 Green Thumb Token to the remaining card in the column from which you selected your card
19
Pass play
Your turn ends and play proceeds clockwise to the next player

Winning

How to claim victory.

1
Game end trigger
The game ends when all players have completed a 5x3 home consisting of 15 cards, which occurs after exactly 13 turns per player
2
Score completed plants
Each completed plant scores the number of points printed below the verdancy requirement on the Plant Card
3
Score extra verdancy
Total all verdancy remaining on incomplete plants, divide by 2, and round down to the nearest whole number for points
4
Score bonus pot tokens
Add points printed on all Bonus Pot Tokens: Concrete pots score 3, Wood pots score 2, Ceramic pots score 1, Terra cotta pots score 0
5
Score room bonuses
Each Room Card scores 1 point per adjacent matching plant type; if the room contains a matching color/pattern Item Token, score 2 points per adjacent matching plant instead
6
Score furniture and pets
Score points based on number of unique item types collected: 1=1, 2=3, 3=6, 4=9, 5=12, 6=16, 7=20, 8=25 points
7
Score plant collector bonus
Score 3 points if your home contains at least 1 of each of the 5 different plant types
8
Score decorator bonus
Score 3 points if your home contains at least 1 of each of the 5 different room types
9
Score goal cards
If using Advanced Setup, add points earned from each Goal Card's conditions
10
Determine winner
The player with the most total points wins
11
Break ties
If tied, the player with the most Green Thumb Tokens wins; if still tied, players share the victory

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