How to Play

Valeria: Card Kingdoms

1-5 players 30-45 min 7.4 Board Game Geek Rating

In Valeria: Card Kingdoms, players are dukes defending against monster hordes by building kingdoms through tableau-building mechanics. Roll dice to activate citizen cards (yours and opponents' simultaneously), then take two actions: recruit citizens, buy domains, slay monsters, or gain resources. Victory goes to whoever accumulates the most points through strategic card acquisitions and monster defeats.

Published 2016

Valeria: Card Kingdoms

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Create the Center Stacks
Arrange Monsters, Citizens, and Domains in a grid of four rows by five columns
2
Set up Monster cards
Place five stacks of Monster cards in the top row, arranged by Area icon with lowest Strength on top and highest Strength (Boss) on bottom
3
Arrange Monster stacks by difficulty
Position stacks so the leftmost has the lowest Strength number and rightmost has the highest
4
Set up Citizen cards
Place five stacks in the second row with activation numbers 1, 2, 3, 4, and 5, and five stacks in the third row with activation numbers 6, 7, 8, 9/10, and 11/12
5
Set up Domain cards
Shuffle all Domains, deal two cards face-down to start each of five stacks, then deal one card face-up on top of each stack
6
Prepare Exhausted cards
Take 2 Exhausted cards per player and place them in a stack above the Monster row
7
Distribute player boards
Give each player a player board and a set of 4 wooden tokens (Strength, Gold, Magic, Victory Point)
8
Position starting tokens
Place Strength and Victory Point tokens on their respective icon spaces (indicating 0), Magic token on the "1" space, and Gold token on the "2" space
9
Place +10 Markers
Set markers next to the Center Stacks within reach of all players
10
Give Starter cards
Each player receives 1 Starter Peasant, 1 Starter Knight, and 1 Starter Herald to place next to their player board
11
Distribute Reference cards
Give each player 1 Reference card
12
Select Duke cards
Shuffle Duke cards, deal 2 to each player, each player secretly selects 1 and places it face down to the left of their player board
13
Determine first player
Randomly select the first Active player and give them a Game token (Starting player side up) and both dice

On Your Turn

What you can do during your turn.

1
Roll Phase - Roll the dice
The Active player rolls both dice to determine activation numbers
2
Determine activation numbers
Each die value individually AND the sum of both dice will activate matching Citizens
3
Use Roll-Phase Domain powers
Before announcing results, the Active player may use Domain cards that change die values (each only once per Roll Phase)
4
Announce dice results
The Active player declares the final dice values to proceed to Harvest Phase
5
Harvest Phase - Activate Citizens
All players receive Resources from Citizens matching the rolled activation numbers
6
Activate multiple copies
Each copy of an activated Citizen triggers individually
7
Handle doubles
Rolling doubles activates each matching card twice
8
Use Herald consolation
If dice values don't activate any of your Citizens, OR if doubles are rolled, activate your Herald Starter card to gain any 1 Resource
9
Resolve Thief first
Citizens that take from other players activate at the beginning of Harvest Phase before other Citizens
10
Action Phase - Take two actions
The Active player must take exactly 2 actions from the following options (same action may be taken twice):
11
Slay a Monster
Select a Monster from the top of any stack, pay Strength equal to its Strength value (Magic may augment but at least 1 Strength required), take the Monster to your Victory stack, and receive the Reward at the bottom of the card
12
Recruit a Citizen
Select a Citizen from the top of any stack, pay Gold equal to the base cost plus 1 Gold per copy of that Citizen you already own (Magic may augment but at least 1 Gold required), and add it to your tableau
13
Gain a Resource
Take 1 Strength, Gold, or Magic
14
Build a Domain
Select a Domain if your Citizens match the required Role icons, pay the Gold cost (Magic may augment but at least 1 Gold required), add it to your tableau, take any immediate Rewards, and flip the next Domain in that stack face-up
15
Place Exhausted cards
When any stack is emptied by a player's action, add an Exhausted card to that position after completing the action
16
End Phase - Check end conditions
Determine if end-game conditions are met; if not, pass dice to the player on the left

Winning

How to claim victory.

1
Trigger end game
The game ends when any of these conditions are met at the end of a turn:
2
Complete equal turns
Play continues until all players have taken an equal number of turns
3
Calculate final score
Sum the following:
4
Count Duke scoring
If your Duke scores on Citizen Role icons, include Role icons from both Citizens and Domains
5
Determine the winner
The player with the most Victory Points wins and becomes the new ruler of Valeria
6
Break ties
The tied player with the fewest cards in their tableau wins
7
Share victory if still tied
Tied players share the victory if card counts are equal

watch & Learn

Let the pros teach you with these top videos.

Hoe speel je Valeria: Card Kingdoms? (#502 )

Hoe speel je Valeria: Card Kingdoms? (#502 )

Instructional

Valeria - Königreich der Karten inkl. Dunkelschreck-Erweiterung - kompetitiv und kooperativ - Regeln

Valeria - Königreich der Karten inkl. Dunkelschreck-Erweiterung - kompetitiv und kooperativ - Regeln

Instructional

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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