1
Reveal terrain cards
The mayor draws two terrain cards from the top of the deck, places them face up, and announces the two terrain types (which may be identical)
2
Draw a route segment
All players simultaneously draw one route segment on their scoring sheet
3
Use wildcard terrain
If a card shows the wildcard terrain symbol, each player individually decides what terrain type it represents for them
4
Handle impossible situations
If you cannot legally connect two hexes matching the revealed terrains, you draw nothing this round
5
Cover previous cards
Each round, cover the terrain cards from previous rounds before revealing new ones
6
Continue until deck runs low
Repeat the process until only one card remains in the deck (end of round)
7
Score sights when connected
When you connect a sight (obelisk, book, toucan, yeti, or sea monster) to any village with a route, circle the left point value next to that sight type in the scoring area
8
Score second sight connection
When you connect a second sight of the same type to any village, circle the right point value and immediately draw a bonus route segment connecting any two adjacent hexes
9
Trigger chain reactions
If a bonus route segment connects another second sight of a different type to a village, immediately draw another bonus route segment
10
Connect sights to any village
A sight can connect to any village regardless of whether that village is already connected to another sight of the same or different type
11
Score village pairs
When you connect two villages with the same letter (a "village pair"), circle the point value next to that letter in the village scoring section
12
Claim first-player bonus
The first player to connect a specific village pair takes the corresponding blue bonus card and writes those bonus points in an empty bonus field
13
Handle 5-8 player bonus cards
When the first bonus card for a letter pair is claimed and discarded, the second card (with lower value) becomes available for the next player to connect that pair