How to Play

Trails of Tucana

1-8 players 15-15 min 7.4 Board Game Geek Rating

Players draw trails on personalized Tucana island maps by connecting terrain spaces revealed through card flips. Each player's village locations are randomized, creating unique puzzles. Victory comes from linking matching harbors and connecting sights to harbors, with bonus points for first connections. Strategic route planning matters since terrain card distribution varies.

Published 2019

Trails of Tucana

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Return red bonus cards
Put the red bonus cards back in the box (only used in the special bonus variant)
2
Distribute player materials
Each player takes one pencil and one scoring sheet, placing it with the Isla Petit side face up
3
Designate the mayor
Choose one player to be the mayor who will reveal terrain cards during the game
4
Shuffle terrain cards
The mayor shuffles all 27 terrain cards and places the deck face down in front of them
5
Prepare setup cards
The mayor shuffles the setup cards and places the top card face up in the center of the table
6
Assign village letters
The mayor reads aloud the letters on the setup card clockwise starting from the top letter
7
Remove setup cards
Return all setup cards to the box after assigning letters
8
Set up blue bonus cards
Place blue bonus cards face up in the center sorted by letter pairs (A-A, B-B, etc.)

On Your Turn

What you can do during your turn.

1
Reveal terrain cards
The mayor draws two terrain cards from the top of the deck, places them face up, and announces the two terrain types (which may be identical)
2
Draw a route segment
All players simultaneously draw one route segment on their scoring sheet
3
Use wildcard terrain
If a card shows the wildcard terrain symbol, each player individually decides what terrain type it represents for them
4
Handle impossible situations
If you cannot legally connect two hexes matching the revealed terrains, you draw nothing this round
5
Cover previous cards
Each round, cover the terrain cards from previous rounds before revealing new ones
6
Continue until deck runs low
Repeat the process until only one card remains in the deck (end of round)
7
Score sights when connected
When you connect a sight (obelisk, book, toucan, yeti, or sea monster) to any village with a route, circle the left point value next to that sight type in the scoring area
8
Score second sight connection
When you connect a second sight of the same type to any village, circle the right point value and immediately draw a bonus route segment connecting any two adjacent hexes
9
Trigger chain reactions
If a bonus route segment connects another second sight of a different type to a village, immediately draw another bonus route segment
10
Connect sights to any village
A sight can connect to any village regardless of whether that village is already connected to another sight of the same or different type
11
Score village pairs
When you connect two villages with the same letter (a "village pair"), circle the point value next to that letter in the village scoring section
12
Claim first-player bonus
The first player to connect a specific village pair takes the corresponding blue bonus card and writes those bonus points in an empty bonus field
13
Handle 5-8 player bonus cards
When the first bonus card for a letter pair is claimed and discarded, the second card (with lower value) becomes available for the next player to connect that pair

Winning

How to claim victory.

1
End of round scoring
When only one card remains in the deck, the round ends and that card is not used
2
Shuffle for second round
Shuffle all terrain cards (including the remaining one) and begin the second round
3
Score sights twice
Sights connected during the first round are scored again at the end of the second round, making early connections more valuable
4
End the game
The game ends after the second round when the deck runs low for the second time
5
Calculate final scores
Add together all scoring categories:
6
Determine the winner
The player with the highest total score wins
7
Break ties
In case of a tie, the player with more bonus points wins

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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