How to Play

Railroad Ink: Blazing Red Edition

1-6 players 20-30 min 7.1 Board Game Geek Rating

Players simultaneously draw road and rail routes on erasable boards using shared dice results each round. The objective is connecting board exits through transportation networks while avoiding incomplete routes that cost points. Strategic decisions involve risk management between extending existing paths versus starting new ones. Victory goes to whoever connects the most exits efficiently while minimizing penalties.

Published 2018

Railroad Ink: Blazing Red Edition

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Distribute boards
Each player takes a Board and places it in front of them
2
Distribute markers
Each player also takes a marker
3
Place Route dice
Place the 4 Route dice in the middle of the table where all players can see them
4
Set aside expansion dice
The Meteor and Lava dice are only used in the optional Expansions and should not be used in the basic game

On Your Turn

What you can do during your turn.

1
Roll the dice
At the beginning of each round, roll all 4 Route dice once and place them visibly in the middle of the table
2
Draw simultaneously
After the roll, all players draw Routes on their boards at the same time
3
Connect all routes
Each Route you draw must be connected by at least one side to either an Exit or a preexisting Route
4
Draw all four routes
You must draw all 4 Routes shown on the dice each round if possible, and each Route can only be drawn once
5
Maintain route separation
You cannot draw Routes in a way that directly connects Railways to Highways without using a Station
6
Rotate freely
When drawing Routes, you can freely rotate and/or reverse the pattern shown on the die
7
Use Special Routes optionally
You may draw one Special Route per round (shown at top of board) in addition to the dice Routes
8
Mark round numbers
At the end of each round, write the current round number in the white boxes of each space you drew on
9
Preserve previous routes
You can never erase Routes drawn in previous rounds
10
Proceed to next round
After marking, roll the Route dice to start the next round

Winning

How to claim victory.

1
Play seven rounds
The game ends after the 7th round
2
Score connected Exits
Each set of Exits connected via the same Network of Routes scores points based on the Network Values table (2 Exits = 4 points, up to 12 Exits = 45 points)
3
Score Longest Highway
Count your longest unbroken streak of adjacent Highway Route spaces and score 1 point per space
4
Score Longest Railway
Count your longest unbroken streak of adjacent Railway Route spaces and score 1 point per space
5
Score Central Spaces
Score 1 point for each of the 9 Central Spaces you drew anything on
6
Count Errors
Each open end of a Route that does not connect to another Route or the board edge counts as an Error
7
Subtract penalties
Lose 1 point for each Error on your board
8
Calculate total score
Add all points earned and subtract Error penalties
9
Determine winner
The player with the most points wins
10
Break ties
In case of a tie, the player with the fewest Errors wins; if still tied, victory is shared

watch & Learn

Let the pros teach you with these top videos.

Hoe speel je... Railroad ink (vuurrode versie)

Hoe speel je... Railroad ink (vuurrode versie)

Instructional

Railroad Ink Play Along

Railroad Ink Play Along

Instructional

MORE VIDEOS

FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

Play Board Games Online

Explore breakout hits and fan favourites with no downloads, setup or paywalls. Just click and play.

Play Now

more GAMES LIKE THIS