1
Move through the dungeon
Spend 1 movement per room entered based on your Speed stat, following pathways between connected rooms
2
Reveal new rooms
Spend 1 Focus to flip a face-down dungeon card adjacent to your room, rotating it to create a pathway connection
3
Continue exploring
After revealing, check for open pathways to empty spaces and draw new face-down cards to fill them
4
Check for danger
When entering a room with icons for the first time, resolve encounters or traps immediately
5
Perform a heroic action
Complete one action marked with a blue icon on your hero mat, requiring a skill check
6
Rest to recover
Gain 3 Health and 5 Focus immediately by choosing the rest action
7
Search a room
Perform skill checks or pay costs to interact with special room features like chests or levers
8
Disarm traps
After passing the evasion check, attempt the disarm skill check to permanently disable a trap and gain a reward
9
Cast a spell
Target enemies within the spell's range, perform the required skill check, and apply damage ignoring enemy defense
10
Attack with melee
Target an enemy in your same room, roll Hero Dice against your Strength, compare result to enemy Defense
11
Attack with missile
Target an enemy in line-of-sight within range, roll Hero Dice against your Agility, compare to enemy Defense
12
Resolve skill checks
Roll dice equal to your skill rating (1-3 dice), select one result, and compare to the target number
13
Calculate attack damage
If your skill check exceeds enemy Defense, deal damage equal to the difference
14
Trigger enemy counterattack
If the attacked enemy survives and is in your room or line-of-sight, roll the Enemy Die
15
Perform free actions
Use abilities marked with orange icons at any time during your turn without ending movement
16
Collect loot and spells
When discovering items, draw from the appropriate deck or take from the discard row
17
Equip items
Place equipment cards on or around your hero mat when resolving discovery or pickup effects
18
End your turn
Move the torch marker down one space on the torch mat, resolving any effects
19
Add goblins on torch spaces
When the torch lands on or passes marked spaces, place the lowest-numbered Goblin token on the entrance and draw a Goblin card
20
Trigger enemy actions
All enemies in the dungeon perform their listed actions in order, attacking all heroes in range
21
Handle enemy movement
Enemies target the nearest conscious hero and follow the shortest path at their Speed value
22
Defeat enemies for rewards
When an enemy reaches 0 health, collect the reward shown on their card and remove them from play