1
Add Clones and reveal Artifacts
At the start of your turn, add new Clones and reveal new Artifacts as shown on the Cycle track
2
Reveal a Faux card
Flip one card from the Faux deck to determine which Era Dr. Faux travels to
3
Rotate the Machine
Point the middle chute of Dr. Faux's Machine toward the Era shown on the Faux card
4
Drop Rift cubes
Take 2 Rift cubes from supply plus 1 additional cube per Clone in Dr. Faux's Era and drop them into the top of the Machine
5
Place fallen Rifts
Once cubes land, place them in empty Rift slots at the bottom of the Eras they landed on
6
Trigger Vortex if needed
If an Era has no room for all Rifts that must be placed, that Era becomes a Vortex
7
Reveal new Mission
Whenever a Mission is completed or removed by Vortex, reveal a new Mission tile in Dr. Faux's Era or the next clockwise Era with an unrevealed tile
8
Place resolved Faux card
Put the revealed Faux card faceup in a row below the HQ board
9
Perform actions freely
Take any of the 3 available actions as many times as desired in any order until you choose to stop or lack resources
10
Move action
Spend 1 Energy cube in your current Era to move to one adjacent Era
11
Use an Artifact action
Exhaust any ready Artifact card in your hand to use its ability, turning it sideways
12
Do a LOOP action
Spend Energy from your Era to ready exhausted cards
13
Use free move
Once per turn, move to an adjacent Era without spending Energy, then flip your Agent tile to its empty batteries side
14
Destroy Clones
Move Clones using Artifact abilities; if a Clone enters the Paradox Era shown in its monocle, it is destroyed and returned to the bag
15
Make Mission progress
Each time you meet a revealed Mission's condition, place a cube on its progress slot
16
Take one Artifact
You may take one available Artifact card from your current Era and place it facedown on top of your draw pile
17
Optional acquisition
You may choose not to take any card, but never more than one
18
Complete available Mission
If there is a revealed Mission in your current Era with all required progress slots filled, you may complete it
19
Remove completed Mission
Place the completed Mission tile faceup to the left of the HQ board and return all cubes on it to the supply
20
Reveal new Mission
Reveal a new Mission tile in Dr. Faux's Era or the next clockwise Era with an unrevealed tile
21
Claim Attendance Reward
All players reveal cards from the Artifact deck equal to the number of players plus one
22
Recharge Agent tile
If you used a free move, flip your Agent tile back to its charged batteries side
23
Discard hand
Place all Artifacts in your hand into your discard pile
24
Draw cards
Every player with fewer than 3 Artifacts in hand draws until they have 3
25
Check for new Cycle
If no cards remain in the Faux deck, shuffle all 7 Faux cards and place them on the next Cycle track space
26
Pass turn
The next player clockwise begins their turn