1
Receive Skills step
Draw the number and types of Skill Cards listed on your character sheet
2
Movement step
Move your character to a different location or use a movement ability
3
Action step
Perform one action from available options
4
Crisis step
Draw and resolve the top Crisis Card (skip if revealed Cylon or in Brig)
5
Activate Cylon Ships step
Resolve Cylon ship activations based on Crisis Card icons
6
Prepare for Jump step
Advance fleet marker if Crisis Card has jump icon; Mutineer draws Mutiny Card if jump icon present
7
Discard step
Discard down to 10 Skill Cards and 10 Quorum Cards if over limit
8
Activate location
Perform the action listed on your current location
9
Play Skill Card action
Use an action ability printed on a Skill Card from your hand
10
Use character action
Perform an action listed on your character sheet
11
Activate piloted viper
Move to adjacent space or attack a Cylon ship in same area
12
Play Title/Quorum/Mutiny Card
Use an action provided by these cards
13
Reveal as Cylon
Show a "You Are a Cylon" Loyalty Card to perform its action (not while in Brig)
14
Do nothing
Choose to perform no action this step
15
Read the card
Current player reads Crisis Card aloud; make any required choices
16
Play from Destiny
Deal two cards facedown from Destiny deck to start common pile
17
Play skills
Starting left of current player, each player may add Skill Cards facedown
18
Shuffle and divide
Current player shuffles all cards, separates matching colors from non-matching
19
Resolve Skill Check Abilities
Resolve any cards with Skill Check Ability icons in current player's chosen order
20
Total strength
Add matching card values, subtract non-matching; compare to difficulty
21
Determine result
Equal to or greater than difficulty is pass; otherwise fail or partial pass
22
Launch a viper
Take from Reserves and place in space area with viper launch icon
23
Move a viper
Move to adjacent space area (Mark VIIs may move two areas)
24
Attack with a viper
Roll die against Cylon ship in same area; raiders destroyed on 3-8, heavy raiders on 7-8
25
Escort civilian ship
Return one civilian ship in viper's area to unused pile
26
Pilot a viper
From Hangar Deck, launch viper with your piloting token underneath
27
Activate raiders
Each raider attacks vipers, destroys undefended civilians, moves toward civilians, or attacks Galactica
28
Launch raiders
Each basestar launches 3 raiders into its space area
29
Activate heavy raiders
Move toward viper launch icons; board Galactica when reaching launch area
30
Activate centurions
Move one space toward "Humans Lose" on Boarding Party track when heavy raiders activate
31
Activate basestars
Roll die to attack Galactica or Pegasus; damage on 4-8
32
Draw skills
Draw 2 Skill Cards from different types
33
Move
Move to any Cylon location without discarding
34
Take action
Perform the action on current Cylon location
35
Basestar Bridge
Choose two of four listed abilities to resolve when activating this location
36
Return vipers
Move vipers from space to Reserves; piloting characters go to Hangar Deck
37
Move Cylon ships
Transfer Cylon ships to corresponding Cylon Fleet board areas; remove basestar damage tokens
38
Remove Mission Cards
Handle active mission card based on pass/fail status
39
Choose destination
Admiral draws 2 Destination Cards, chooses one, places other on bottom of deck
40
Follow instructions
Resolve chosen Destination Card effects
41
Check objective
If distance total triggers Sleeper phase or endgame, resolve immediately
42
Reset jump track
Move fleet marker to start space