1
Take turns in order
Starting with the first player, each player takes their normal turn (1 action)
2
AI turn follows
After each player has taken a turn, the AI starts its turn
3
Draw AI card
Draw the top card of the AI deck
4
Check resource symbol
If the top-left symbol is a resource, it represents the card's resource cost
5
Resolve symbol effects
Otherwise, resolve the symbol effect against each player, starting with the first player
6
Resolve card effect
Then resolve the text effect of the card
7
Apply per-player multiplier
Effects with "X" and a player icon or bust symbol multiply per player
8
Handle empty AI deck
If no cards remain, the AI resolves as many dice as possible (same side) or passes
9
AI hand rules
The AI has no hand; its "hand" is the top 5 cards of their deck
10
Target least health
Choose the target with the least health remaining
11
Target most dice
Then prefer targets with the most dice
12
Target highest damage sides
Then prefer targets with the highest damage sides (including upgrades)
13
Target uniqueness
Then prefer unique cards over non-unique
14
Target most points
Then prefer highest points or resource cost
15
Target lowest set number
Then prefer the lowest set number
16
Shields allocation
Apply to character with least health remaining, then most dice
17
Focus usage
Apply to dice with highest damage sides
18
Special resolution
Resolve for most damage output
19
Indirect damage
Even damage across all characters, removing shields first, then target non-unique characters
20
Activation order
Activate character with least dice in pool, most upgrades, highest damage sides, most health remaining
21
Prefer ready characters
Attach upgrades to ready characters first
22
Prefer most health
Then prefer characters with most health remaining (including shields)
23
Prefer least upgrades
Then prefer characters with least upgrades attached
24
Prefer most base damage
Then prefer characters with most base damage sides
25
Prefer uniqueness
Then prefer unique characters
26
Prefer lowest set number
Then prefer lowest set number
27
Prefer left-most card
Then prefer the left-most card in play
28
Override upgrades
The AI will replace an upgrade if a new one is cheaper or has better damage sides/values
29
Minimize information
The AI tries to give players the least amount of information possible
30
Maximize damage output
The AI maximizes damage to players while minimizing damage to itself
31
Roll for randomness
If a random number is needed, roll a 6-sided die (d6 or 1d6)
32
Continue without characters
The AI keeps doing actions even with no characters in play
33
Use guardian
The AI will always use guardian and gain resources for dice with costs in the pool
34
Focus on usable sides
The AI only focuses on sides it can use and turns modifiers if they cannot be paired
35
Resolve for maximum effect
The AI always resolves dice for maximum effect following enemy priority
36
Use opponent cards first
Before drawing, the AI attempts to use actions on player cards that opponents can use (like Jar Jar Binks)
37
Players perform upkeep
Complete standard player upkeep phase first
38
AI gains resources
The AI gets 1 resource per player
39
AI returns dice
The AI returns all their dice and readies their cards
40
Shuffle AI discard
Shuffle the AI's discard pile into their AI deck
41
Proceed to next round
Begin the next action phase, starting with the first player (who controls the battlefield)
42
Battlefield switching
If the battlefield would be switched, flip the First Player battlefield instead
43
Battlefield control transfer
If an effect would give battlefield control to an opponent, choose a teammate instead
44
Cross-player upgrades
A player can play upgrades on a teammate's character
45
Redeploy sharing
Players can use redeploy to another player's character or characters
46
Resolve on teammates
Focus and shields can be resolved on a teammate's cards or dice
47
Separate resources
Each player has their own resources and cannot give resources to each other
48
Card ownership
Cards that refer to "you" or "your" cannot refer to a teammate or teammate's cards
49
No cross-player spotting
Players cannot spot, assign indirect, or play supports on a teammate's cards or play area
50
Identify multi-stages
Multi-stages are designated by M-X in their set box
51
Simultaneous play areas
All multi-stages are in play at the same time, each with its own play area
52
Separate AI decks
Each multi-stage has its own AI deck that cannot be manipulated by other play areas
53
Resolve in order
When resolving AI actions across multi-stages, resolve them in M-1, M-2, M-3 order
54
Effects don't cross areas
Effects targeting cards, dice, players, or objects don't count anything in other play areas
55
Per-player resources
The AI gains resources as normal per player in its own play area
56
Elimination conditions
A player is eliminated when they have no characters in play, or no cards in hand or deck
57
Game continues
Remaining players continue until completing the final stage or all players are eliminated
58
Per player values unchanged
Per player values only change when the stage advances
59
End-of-phase elimination
Players with no cards are not eliminated until the end of the upkeep phase