How to Play

Seasons

2-4 players 60-60 min 7.3 Board Game Geek Rating

Wizard competitors draft 9-card decks in the tournament of 12 seasons. Players roll seasonal dice each turn, choosing actions like gaining energy, increasing card limits, or crystallizing energy into crystals. Cards are played in three waves throughout the game. Victory goes to whoever accumulates the most crystals and card victory points.

Published 2012

Seasons

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the game board
Put the board in the middle of the table
2
Position the year token
Place the year token on space "1" of the year track
3
Position the season token
Place the season token on space "1" of the season wheel (winter)
4
Set up season dice by player count
Place dice on corresponding spaces based on number of players
5
Place the crystal counter
Set it beside the game board
6
Create the energy stockpile
Place all energy tokens next to the crystal counter
7
Select individual boards
Each player chooses a board and takes four sorcerer tokens of matching color
8
Position sorcerer tokens
Place tokens as follows:
9
Take library tokens
Each player receives one Library II and one Library III token
10
Deal power cards
Shuffle all power cards and deal nine face-down to each player
11
Create the draw pile
Place remaining cards beside the game board
12
Determine first player
The youngest player goes first
13
Draft your nine cards
Look at your nine cards, choose one and place it face-down in front of you
14
Pass remaining cards
Place the remaining eight cards between you and the player to your left
15
Continue drafting
Pick up cards from the player on your right, choose one, pass the rest left
16
Repeat until complete
Continue until all nine cards have been selected
17
Build three card sets
Divide your nine cards into three sets of three cards each
18
Form your starting hand
The first set becomes your hand for the tournament
19
Store second year cards
Place the second set under your Library II token
20
Store third year cards
Place the third set under your Library III token

On Your Turn

What you can do during your turn.

1
Roll season dice
The first player takes dice matching the current season and rolls them
2
Draft dice in order
Starting with the first player, each player chooses one die and places it in front of them
3
Leave one die unchosen
The remaining die determines how far the season token moves at round's end
4
Perform die actions
Execute the actions shown on your chosen season die
5
Summon power cards
Play power cards from your hand by paying their summoning costs
6
Activate power cards
Use activation effects on cards already in play
7
Use bonuses
Spend bonuses from your individual board for special advantages
8
Gain energy
Take energy tokens of the type(s) shown and place them in your reserve (maximum seven tokens)
9
Gain crystals
Move your sorcerer token forward on the crystal counter by the number shown (mandatory)
10
Increase summoning gauge
Move your token one space forward on the summoning gauge
11
Draw a card
Draw one power card and either keep it or discard it
12
Transmute energy
Convert energy tokens to crystals according to the transmutation chart for the current season
13
Pay summoning costs
Discard the required energy tokens and/or crystals shown on the card
14
Check summoning gauge
Your gauge must equal or exceed the number of cards you'll have in play
15
Place the card
Put the summoned card face-up in front of your individual board
16
Announce effects
Read the card's effects to all opponents
17
Entry effects
Activate immediately when the card is summoned (black circle symbol)
18
Permanent effects
Remain active for the rest of the game (curved arrow symbol)
19
Activation effects
Trigger when you choose to activate the card (star symbol)
20
Exchange energy
Trade two energy tokens from your reserve for two of your choice from the stockpile
21
Enhanced transmutation
Transmute energy and gain one extra crystal per token transmuted
22
Increase gauge
Move your summoning gauge forward one space
23
Enhanced draw
When using the draw card action, draw two cards, keep one, discard the other
24
Track bonus usage
Move your bonus marker one space for each bonus used
25
Bonus limit
Maximum of three bonuses may be used during the entire game
26
Resolve mandatory actions first
Complete "gain energy" and "gain crystals" from dice before other actions
27
Perform remaining actions freely
Execute other actions in any order you choose
28
Advance season token
Move it forward by the number of dots on the unchosen die (1, 2, or 3 spaces)
29
Check for season change
When crossing spaces 3, 6, 9, or 12, a season change occurs
30
Check for year change
When moving from space 12 to space 1, advance the year token
31
Gain new cards on year change
Add cards from the corresponding library token to your hand
32
Select new first player
The player to the left of the current first player becomes the new first player
33
Begin new round
The new first player rolls the dice for the current season

Winning

How to claim victory.

1
Game end trigger
The game ends immediately when the season token crosses space 12 during the third year
2
Count crystal points
Each crystal equals one prestige point
3
Add card points
Sum prestige points shown on all power cards you have in play
4
Subtract hand penalty
Lose five prestige points for each power card remaining in your hand
5
Subtract bonus penalty
Lose prestige points according to your position on the bonus track
6
Determine the winner
The player with the most prestige points becomes the new Archmage of Xidit
7
Break ties
If tied, the player with the most power cards in play wins

watch & Learn

Let the pros teach you with these top videos.

⭕ SEASONS ?‍♂️ Reseña y Cómo se juega / Tutorial ?‍♂️ Selección Trúquilis  - SD Games

⭕ SEASONS ?‍♂️ Reseña y Cómo se juega / Tutorial ?‍♂️ Selección Trúquilis - SD Games

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Jouer a Seasons sur BGA

Jouer a Seasons sur BGA

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