1
Choose your action type
Either "visit" a space in town OR "adventure" on the chosen map
2
Fulfill artifact cards freely
As a free action at any time, fulfill any number of artifact cards by spending required Coins/Gems/Banners/Food (reputation is just "met"), then place completed cards in front of you for ongoing bonuses and end game points
3
Claim chiefs
The first player to own 4 banners in 1 color takes the associated Chief who acts as another banner and is worth 5 points
4
Move to a building
Move your standee to a new building in town, or from the map to any town location
5
Duel if occupied
If entering a space with 2+ characters, choose one player to duel
6
Use Town Hall
Perform up to three actions: trade items using the value chart, discard 1 artifact card, and spend coins/gems to adjust reputation
7
Recruit at Saloon
Recruit 1 adventurer and place in matching banner slot or as inactive, paying the coin cost (1 coin discount per matching banner you have); spend 1 food to refresh the row before recruiting
8
Visit Stables
Take 1 pack bird for 1 food or 1 tortoise for 1 gem (max 3 animals); each unlocks treasure card capacity
9
Use General Store
Take 1 coin OR draw 4 artifact cards (any mix of basic/advanced) and keep/discard any
10
Harvest at Farm
Gain 1 food for each "skill" (hand) symbol in your party
11
Visit Mystic's Hut
Draw 3 treasure cards and keep 1 (or replace an existing treasure)
12
Work the Mine
Place camps starting upper left, adjacent to existing camps, if your skill value meets or exceeds the space number; earn treasures/reputation shown
13
Declare fighting style
Choose "Honorably" (gain 1 reputation if you win) or "Dirty" (lose 1 reputation if you win, but gain +1 sword)
14
Roll and calculate
Both players roll a die and add sword icons; attacker gets +1 if fighting Dirty
15
Spend hearts for bonus
Only the attacker can spend remaining hearts for +1 each to their total
16
Resolve the duel
Ties go to defender; if attacker wins, use the building normally; if attacker loses, go to jail and gain +1 food
17
Enter the map
Move your character to Main Town (big heart icon), rearrange your party, and reset hearts to your current heart value (max 13)
18
Move across the map
Use your default 2 movement (plus bonuses from cards/pack birds) to move between circles
19
Pay movement costs
Spend 1 heart for each empty circle you pass by; camps (yours or opponents') make spaces not empty
20
Collect treasures
When passing over a treasure symbol, draw 1 treasure card if you have room; can move back and forth for multiple treasures
21
Handle threats
When passing a threat symbol, take the top threat card, roll a die plus swords; if you meet or exceed the threat value, keep it for points and place a camp
22
Complete quests
When ending movement on a Quest token space, another player reads the matching story and choices
23
Build camps
After stopping (and possible questing), spend 3 hearts to place a camp on your current space if none exists; collect gems/coins equal to your search icons (eye symbols)
24
Claim trade routes
Placing camps on both matching trade route spaces (peppers, machine parts, Ichor stone, tea leaves) earns the large point value; sharing with another player gives both the small value