1
Draft cards
Receive 8 cards from the current Age deck, select one to keep face-down on your clan sheet, then pass remaining cards to the left
2
Complete the draft
Continue selecting and passing until each player has 6 cards; discard the final 2 cards without passing
3
Two-player draft variant
Select 2 cards to keep instead of 1, then pass remaining cards to opponent; repeat until 6 cards each
4
Reset Rage
Set your Rage Token to match your current Rage stat at the start of each Action Phase
5
Take turns clockwise
Starting with the First Player, each player takes one action per turn in clockwise order
6
Pay Rage costs
Most actions require spending Rage; move your token on the Rage Track to show remaining Rage
7
Pass when depleted
If your Rage reaches zero, you cannot take any actions (even free ones) except reacting to others' battles
8
End the phase
The Action Phase ends when all players have zero Rage OR all undestroyed provinces have been successfully pillaged
9
Pay STR cost
Spend Rage equal to the figure's STR value to place it from your reserve onto an empty village in any outer province
10
Deploy Ships to fjords
Ships must be placed in fjords, not provinces
11
Cannot invade Yggdrasil directly
Use the March action to move figures into Yggdrasil
12
Leaders invade free
Invading with your Leader costs no Rage
13
Respect Horns limit
You cannot have more figures on the board than your current Horns stat allows
14
Pay 1 Rage
Spend 1 Rage to move any number of your figures from one province to empty villages in another province
15
Move anywhere
The destination province does not need to be adjacent
16
One origin, one destination
You cannot move figures from multiple provinces or to multiple provinces in a single March
17
Enter Yggdrasil
Marching is typically the only way to get figures into Yggdrasil, which has no village limit
18
Ships cannot march
Ships are permanently placed and cannot move
19
Pay STR cost
Spend Rage equal to the Upgrade card's STR value
20
Place on clan sheet
Put the card in the appropriate slot on your clan sheet (Warrior, Leader, Ship, Monster, or Clan slots)
21
Replace existing upgrades
If a slot is occupied, discard the old card and replace it with the new one
22
Free invasion for unit upgrades
When playing a Leader, Warrior, or Ship upgrade, immediately Invade with a corresponding figure from your reserve for free
23
Recruit Monsters
When playing a Monster upgrade, take the corresponding Monster figure, attach your clan's base, add it to your reserve, and immediately Invade with it for free
24
Monster limits
You may only have 2 Monsters at a time; replacing a Monster upgrade returns the old Monster figure to the box
25
Commit for free
Place a Quest card from your hand face-down on your clan sheet at no Rage cost
26
No limit on Quests
You may commit to any number of Quests per Age, including multiple of the same type
27
Cannot act at zero Rage
Even though Quests are free, you cannot take any action when your Rage is zero
28
Select a province
Choose an unpillaged province (Pillage Token reward-side up) where you have at least one figure present or in a supporting fjord
29
No Rage cost
Pillaging itself costs no Rage, but you cannot act if at zero Rage
30
Call to Battle
Starting with the player to your left and going clockwise, each player (including you) may move one figure from an adjacent province into an empty village of the pillaged province for free
31
Fill Yggdrasil freely
Yggdrasil has no villages, so any number of figures may join battles there
32
Auto-success without enemies
If no enemy figures occupy the province or its supporting fjord, you pillage successfully without battle
33
Select cards simultaneously
Each player with figures in the battle selects one card from their hand and places it face-down
34
Reveal cards
All players reveal their cards simultaneously
35
Calculate total STR
Add your Battle card's +STR bonus (if any) to the combined STR of all your figures in the battle
36
Determine winner
The player with the highest total STR wins; ties mean all tied players lose
37
Losers keep cards
Players who lose take their played cards back into their hand
38
Losers' figures die
All losing players' figures in the province (including supporting fjord) are destroyed and sent to Valhalla
39
Pillager wins rewards
If the pillaging player wins, they claim the Pillage Reward and flip the token to "pillaged"
40
Winner gains Glory
The battle winner (whether pillager or not) gains Glory equal to their Axes stat
41
Winner discards cards
The winner must discard all cards they played
42
Rage province
Increase your Rage stat by one step
43
Axes province
Increase your Axes stat by one step (immediately effective)
44
Horns province
Increase your Horns stat by one step
45
5 Glory province
Gain 5 Glory immediately
46
Yggdrasil
Increase all three clan stats by one step each
47
Keep one card
Discard all cards from your hand except one to carry into the next Age
48
Third Age exception
In the Third Age, discard your entire hand
49
Reveal Quests
All players reveal their committed Quest cards
50
Check requirements
Most Quests require having the most STR in any province of a specific region (including supporting fjord)
51
Claim rewards
If successful, gain the listed Glory and raise one clan stat by one step
52
Ties fail
If tied with an enemy for most STR, the Quest fails
53
No penalty for failure
Failed Quests simply award nothing
54
Discard all Quests
Discard all revealed Quest cards whether successful or not
55
Destroy the province
Take the current Age's Ragnarök Token and place it destroyed-side up on the indicated province
56
Figures die gloriously
All figures in that province and its supporting fjord are destroyed and sent to Valhalla
57
Gain Ragnarök Glory
Each destroyed figure earns its owner Glory as shown on the Age Track (2/3/4 Glory for Ages 1/2/3)
58
Move Doom token
Place the Doom Token on the province indicated by the next Age's Ragnarök token
59
Return figures
Move all figures from Valhalla back to their owners' reserves
60
Figures on board stay
Figures currently on the game board remain in place
61
Flip Pillage tokens
Turn all Pillage Tokens back to their reward side
62
Pass First Player
Give the First Player Token to the player on the left
63
Advance Saga token
Move the Saga Token to the first phase of the next Age