How to Play

Reign of Cthulhu

2-4 players 40-40 min 7.4 Board Game Geek Rating

Investigators must seal interdimensional portals across four New England towns before twelve Old Ones escape their cosmic prison. This Pandemic variant replaces disease curing with portal sealing and cult dismantling. Players collaborate against time while managing sanity levels, as exposure to eldritch horrors threatens their minds. Victory requires closing all portals before madness overwhelms the team.

Published 2016

Reign of Cthulhu

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Place the board
Position the board so all players can easily reach it
2
Position Cthulhu card
Place the Cthulhu Old One card face down in its designated space on the board
3
Prepare reserve pieces
Set Cultist and Shoggoth figures near the board as a supply
4
Place seal tokens
Position Seal tokens near the Turn Order table at the bottom of the board
5
Set up Old Ones
Shuffle Old One cards and place 6 to the left of Cthulhu, returning unused cards to the box
6
Prepare Summon deck
Shuffle all Summon cards and place them in the designated deck space
7
Place initial Cultists and Shoggoth
Draw and reveal Summon cards:
8
Determine first player
The player who most recently read a horror story goes first
9
Select investigators
Shuffle 7 Investigator cards and reveal 2; first player chooses one, replace it, and continue until all players have chosen
10
Position investigator figures
Place each player's investigator figure at the Train Station in Arkham
11
Distribute sanity tokens
Each player receives 4 sanity tokens and places their Investigator card healthy side up
12
Distribute reference cards
Each player receives a Reference card
13
Return unused components
Return unused investigator figures, Investigator cards, and Reference cards to the box
14
Set game difficulty
Adjust Clue card count based on difficulty:
15
Prepare Relic cards
Randomly select 4/5/6 Relic cards for 2/3/4 players respectively and shuffle them with remaining Clue cards to form the Player Deck
16
Create Relic Stack
Place unused Relic cards aside as the Relic Stack
17
Deal starting hands
Distribute cards from the Player Deck based on player count:
18
Prepare final Player Deck
Divide remaining Player cards into four equal face-down piles, shuffle 1 Evil card into each pile, then stack them with the smallest pile on bottom

On Your Turn

What you can do during your turn.

1
Perform four actions
Complete up to 4 actions in any combination (shown on healthy side of Investigator card)
2
Walk action
Move your investigator figure to an adjacent location connected by a line
3
Take bus action
From a bus station, either discard a Clue card to move anywhere in that card's city, or discard a Clue card matching your current city to move to any location in any city
4
Use gate action
Move from one gate location to another gate; roll sanity die after completing movement
5
Defeat Cultist action
Remove 1 Cultist figure from your location and return it to the supply
6
Defeat Shoggoth action (costs 3 actions)
Remove 1 Shoggoth figure from your location; all 3 actions must be spent on the same turn
7
Give or take Relic card action
Exchange 1 Relic card with another investigator at your location
8
Give or take Clue card action
Give or take 1 Clue card matching your current city with another player at your location; both players must agree
9
Seal gate action
At a gate location, discard 5 Clue cards matching your current city; place a Seal token on the gate and remove 1 Cultist from each location in that city
10
Roll sanity die when entering Shoggoth location
Must roll whenever moving into a location occupied by a Shoggoth
11
Draw two Player cards
After completing actions, draw 2 cards from the top of the Player Deck
12
Resolve Evil cards immediately
When drawing an Evil card, complete all four steps before playing any Relic:
13
Handle two Evil cards drawn together
Complete all four steps for the first card, then repeat for the second
14
Enforce hand limit
After resolving any Evil cards, discard down to 7 cards maximum or play Relic cards
15
Complete Summon phase
Flip Summon cards equal to the current Summon level (shown on rightmost revealed Old One, or 2 if none revealed)
16
Trigger Awakening Ritual
When a fourth Cultist would be placed at a location, do not place it; instead reveal the next Old One
17
Move Shoggoths during Summon phase
When the Shoggoth icon appears on a Summon card, move each Shoggoth one location closer to the nearest open gate
18
Apply Old One effects
When revealed, Old Ones have either permanent effects (marked with infinity symbol) or instant effects that resolve immediately
19
Play Relic cards
Any player may play Relic cards during anyone's turn (not an action); after playing, remove the card from the game and roll sanity die
20
Apply sanity die results
When rolling the sanity die:
21
Become insane
When losing all sanity tokens, flip Investigator card to insane side:
22
Recover from insanity
When sealing a gate while insane, immediately move to Church or Hospital (your choice), flip card to healthy side, restore initial sanity and abilities, and gain 1 additional action this turn

Winning

How to claim victory.

1
Victory condition
Seal all 4 gates to win the game
2
Cthulhu awakens loss
If the last Old One (Cthulhu) is revealed, all players lose
3
Cultist supply depleted loss
If a Cultist must be placed but none remain in the supply, all players lose
4
Shoggoth supply depleted loss
If a Shoggoth must be placed but none remain in the supply, all players lose
5
Player Deck depleted loss
If a player cannot draw 2 Player cards after their actions, all players lose (do not reshuffle discard pile)
6
All investigators insane loss
If all players are insane simultaneously, all players lose

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FULL rules

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