1
Game structure
The game takes place over 5 Rounds, each consisting of 2 phases
2
Update turn order
Update Turn order based on position of Chiefs on the Alchemist's Hut, considering only each player's left-most Chief
3
Return chiefs
Move all players' Chiefs back to their Player Boards
4
Cycle guest mouse
Discard the previous Round's Guest Mouse Tile and reveal a new one from the Round stack
5
Rotate wheel
Turn the Action Wheel 1 Sector clockwise
6
Collect income
Players simultaneously receive Income from played Invention Cards and Guest Mouse Tiles with the income icon
7
Clear 1x tokens
Discard 1x Tokens from your Invention Cards
8
Refresh card display
Discard the 2 rightmost Cards in both Invention Card displays, slide remaining Cards right and refill
9
Take turns
Each player takes 3 Turns in Turn order
10
Place a chief
On your Turn, place 1 Chief on either the Action Wheel or the Alchemist's Hut and perform corresponding Action(s)
11
Perform fast actions
You may perform any number of Fast Actions before or after each Main or Bonus Action
12
Refill display
At the end of each Turn, refill any spaces in the Invention Card display(s)
13
Select wheel space
Place your Chief on a free Action space on a Sector of the Wheel to carry out Main and Bonus Actions in any order
14
Determine action strength
The number of your Workers in the Area outside the chosen Sector determines the Strength of your Main Action
15
Sector restriction
Each player may only place once in each Wheel Sector
16
Complete actions sequentially
You must complete all effects of your 1st chosen Action before performing the 2nd Action
17
Wood action
Gain an amount of Wood equal to the Strength of the Action
18
Metal action
Gain an amount of Metal equal to the Strength of the Action
19
Digging rooms
Dig a number of Rooms up to the Strength of your Action
20
Building beds
Build a number of Beds up to the Strength of your Action (requires free Rooms)
21
Developing projects
Gain Project Points equal to Action Strength and spend on Invention Cards from displays or deck tops
22
Exploring
Gain Exploration Points equal to Action Strength to spend on exploration actions (may repeat same action)
23
Place chief
The Alchemist's Hut can hold any number of Chiefs, each placed in a row to the right of previous Chief(s)
24
Gain movement
Gain 1 Movement Token
25
Choose potion action
Perform 1 of the 4 Alchemist's Potion Actions
26
Deploy worker
Move 1 Worker from your Lair entrance to 1 of the 3 Areas on the Game Board
27
Move worker
Discard 1 Movement Token to move 1 Worker from 1 Area to another
28
Gain joker
Discard 3 Wood, Metal, and/or Invention Cards (any combination) to gain 1 Joker Token
29
Gain electricity
Discard 4 Wood, Metal, and/or Invention Cards (any combination) to gain the Electricity Token, or flip existing token to Advanced side
30
Use 1x ability
Place a black 1x Token over an available 1x icon on an Invention Card to gain the effect
31
Pitch tent
Move a Tent from your Player Board to the Room with your Explorer (cannot be moved once pitched)
32
Claim objective
Place 1 Disc on the topmost free space on an Objective Card you meet Requirements for and gain the reward (no Joker Tokens allowed, each player may only claim each Objective once)
33
Mission location
Resolve any 1 available Mission on a revealed Mission Card in a Room containing your Explorer or 1 of your Tents
34
Check locks
If a Mission has a numbered lock, any player must have already resolved the row with the corresponding numbered lock
35
Complete mission
If you meet all Requirements, move 1 Cube from your Player Board to the Mission space and gain indicated rewards
36
Cube restrictions
Brown Cubes can be placed on any Mission Card, Grey Cubes only on Basement Mission Cards
37
Payment costs
Wood, Metal, Cards from hand, and/or Movement Tokens
38
Card possession
Specific types of Invention Cards in your play area
39
Electricity requirement
Possession of Basic or Advanced Electricity Token
40
Guest mice
Presence of certain Guest Mouse Tiles on your Player Board
41
Room progress
Having dug a certain number of Rooms
42
Bed progress
Having built a certain number of Beds
43
Card progress
Having played a certain number of Invention Cards
44
Mission progress
Having resolved a certain number of Missions
45
Skill icons
Specific icons on Cards in play area or on Skill Tokens
46
Joker substitution
A Joker Token can be discarded to meet 1 Skill Icon requirement when playing an Invention Card or resolving a Mission (not when claiming an Objective Card)